1-15 Tea Party's Estate (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well, Mirror, or Mouse Hole

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) All lights go out unless one or more doors are open

2

(BLOCK) Magic silence for 1 hour

3

(BLOCK) Low gravity for 1 hour

4

(BLOCK) Ground covered in honey

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Opens to Wasteland (1-16)

2

(DOOR) Blocked by webbing

3

(DOOR) Sentient doorknob

4

(DOOR) Jammed (Peach)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Small teacup pieces on floor. Save or shoe punctured (2D4 if barefoot).

2

(ACCIDENT WAITING TO HAPPEN) Stray teapot (empty) falls from above. Save or 3D6.

3

(ACCIDENT WAITING TO HAPPEN) Rotting tree falls. Collapses in 50´ line. Save or 4D6.

4

(ACCIDENT WAITING TO HAPPEN) Quicksand under grass. 30´ area. Save or fall in up to waist.

CREATURE (d12)

d12 Result

1

1D6 Flowers or Weeds

2

1D6 Insects or Moths

3

1D6 Borogroves or Mome Raths

4

2D4 Bats

5

1D8 Grabbers (Branches or Roots)

6

1D6 Slithy Toves

7

2D4 Checkers

8

1D4+1 Custards

9

1D4+2 Jelly Cubes

10

2 Humpty Dumpties

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Bone King

2

2D4 Mice

3

1D6 House Geckos

4

1 Domino

5

1D6 Dominoes

6

1D4 Footmen

7

Cheshire Cat

8

Dodo

9

Duchess

10

White Rabbit

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")