1-17 White Rabbit's Cottage (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well, Mirror, or Mouse Hole

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Magic darkness for 1 hour

2

(BLOCK) Creatures change to their natural size

3

(BLOCK) Low gravity for 1 hour

4

(BLOCK) Flooded (2˝ of water)

DOOK QUIRK (d5)

d5 Result

1

(DOOR) Opens to Arrival (1-01)

2

(DOOR) Brick wall behind door

3

(DOOR) Plays music while open

4-5

(DOOR) Jammed (Plum)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Half-buried rake. Save or 1D8 and blind for 1 minute.

2

(ACCIDENT WAITING TO HAPPEN) 2D4 irrigation system geysers erupt. Save or lifted 10´ for 1D8.

3

(ACCIDENT WAITING TO HAPPEN) Rotting tree falls. Collapses in 50´ line. Save or 4D6.

4

(ACCIDENT WAITING TO HAPPEN) Stray bag of soil falls from above. Save or 3D6.

CREATURE (d12)

d12 Result

1

1D6 Flowers or Weeds

2

1D6 Insects

3

2D6 Moths

4

1D6 Borogroves

5

1D6+1 Bats

6

1D6 Jubjub Birds

7

1D8 Grabbers (Branches or Roots)

8

1D4 Slithy Toves

9

2D4 Checkers

10

1D6 Crocodiles

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Jester

2

1D6 Mice

3

1D8 House Geckos

4

1D8 Dominoes

5

1D4 Footmen

6

Cheshire Cat

7

The Tea Party

8

Caterpillar

9

Banker

10

White Rabbit

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")