2-01 Chapel (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well, Mirror, or Mouse Hole

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) All lights go out unless one or more doors are open

2

(BLOCK) Magic silence for 1 hour

3

(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size

4

(BLOCK) Everything covered in dust

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Padlocked (Mundane)

2

(DOOR) Door opening is half height

3

(DOOR) Painted wall behind door (looks like adjacent Block)

4

(DOOR) Opens to Distant Hill (2-02)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Fresh floor polish. Single target save or fall prone and 1D6.

2

(ACCIDENT WAITING TO HAPPEN) Upturned nail in floor. Save or shoe punctured (2D4 if barefoot).

3

(ACCIDENT WAITING TO HAPPEN) Wall collapse. First rumbling then 30´ line save or 4D6.

4

(ACCIDENT WAITING TO HAPPEN) Ceiling decay. Chunk of mural falls in 10´ cube. Save or 4D6.

CREATURE (d12)

d12 Result

1

1D8 Dreamons (Minor)

2

2D4 Moths

3

1D6 Mock Turtles

4

2D4 Matchmakers

5

2D4 Imps of the Perverse

6

1D4 Gryphons

7

1D6 Looking-Glass Creatures

8

1D4×2 Lost Soles

9

1D4 Spirits or Dream Weavers

10

1 Dreamon (Major)

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

White King

2

1D8 Pawns

3

Caterpillar

4

1D4 Tortoises

5

3 Tongues

6

1D4 Knights

7

1 Bishop

8

1D6 Bishops

9

White Queen

10

1D4 Antipathies

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")