2-04 Fountains (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Mirror or Dirtworm Tunnel

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Sky goes dark unless one or more doors are open

2

(BLOCK) Magic silence for 1 hour

3

(BLOCK) Low gravity for 1 hour

4

(BLOCK) Flooded (2˝ of water)

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Opens to Library (2-05)

2

(DOOR) Brick wall behind door

3

(DOOR) Plays music while open

4

(DOOR) Jammed (Raspberry)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Slick walkway. Single target save or fall prone and 1D6.

2

(ACCIDENT WAITING TO HAPPEN) Underground pipes erupt. Everyone save or lifted 10´ for 1D8.

3

(ACCIDENT WAITING TO HAPPEN) Tossed wrench from over nearest hedge. Save or 2D6.

4

(ACCIDENT WAITING TO HAPPEN) Sinkhole under walkway. 30´ area. Save or fall 40´ and take 4D8.

CREATURE (d12)

d12 Result

1

1D6 Flowers or Weeds

2

1D8 Insects

3

1D8 Grabbers (Roots)

4

1D6 Slithy Toves

5

1D6+1 Serpents

6

1D6+1 Looking-Glass Creatures

7

2 Humpty Dumpties

8

1 Dirtworm

9

Jabberwock

10

The Head

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

White King

2

1D6 Hedgehogs

3

1D10 Flamingos

4

1D6 Crabs & Daughters

5

1D8 Pawns

6

Tweedledee & Tweedledum

7

1D6 Knights

8

1D6 Bishops

9

White Queen

10

Heart Queen

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")