d20 | Result |
---|---|
1 |
No Encounter |
2-5 |
Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK" |
6 |
Roll on "ACCIDENT WAITING TO HAPPEN" |
7-11 |
Roll on "CREATURE" |
12-16 |
Roll on "NPC" |
17 |
Mirror or Dirtworm Tunnel |
18-19 |
Stairs leading up or down |
20 |
Almost Alice or Glass Gorgon |
Subcharts
BLOCK QUIRK (d4)
d4 | Result |
---|---|
1 |
(BLOCK) Sky goes dark unless one or more doors are open |
2 |
(BLOCK) Magic silence for 1 hour |
3 |
(BLOCK) Low gravity for 1 hour |
4 |
(BLOCK) Flooded (2˝ of water) |
DOOK QUIRK (d4)
d4 | Result |
---|---|
1 |
(DOOR) Opens to Library (2-05) |
2 |
(DOOR) Brick wall behind door |
3 |
(DOOR) Plays music while open |
4 |
(DOOR) Jammed (Raspberry) |
ACCIDENT WAITING TO HAPPEN (d4)
d4 | Result |
---|---|
1 |
(ACCIDENT WAITING TO HAPPEN) Slick walkway. Single target save or fall prone and 1D6. |
2 |
(ACCIDENT WAITING TO HAPPEN) Underground pipes erupt. Everyone save or lifted 10´ for 1D8. |
3 |
(ACCIDENT WAITING TO HAPPEN) Tossed wrench from over nearest hedge. Save or 2D6. |
4 |
(ACCIDENT WAITING TO HAPPEN) Sinkhole under walkway. 30´ area. Save or fall 40´ and take 4D8. |
CREATURE (d12)
d12 | Result |
---|---|
1 |
1D6 Flowers or Weeds |
2 |
1D8 Insects |
3 |
1D8 Grabbers (Roots) |
4 |
1D6 Slithy Toves |
5 |
1D6+1 Serpents |
6 |
1D6+1 Looking-Glass Creatures |
7 |
2 Humpty Dumpties |
8 |
1 Dirtworm |
9 |
Jabberwock |
10 |
The Head |
11 |
Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |
12 |
Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10") |
NPC (d12)
d12 | Result |
---|---|
1 |
White King |
2 |
1D6 Hedgehogs |
3 |
1D10 Flamingos |
4 |
1D6 Crabs & Daughters |
5 |
1D8 Pawns |
6 |
Tweedledee & Tweedledum |
7 |
1D6 Knights |
8 |
1D6 Bishops |
9 |
White Queen |
10 |
Heart Queen |
11 |
|
12 |
Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |