d20 | Result |
---|---|
1 |
No Encounter |
2-5 |
Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK" |
6 |
Roll on "ACCIDENT WAITING TO HAPPEN" |
7-11 |
Roll on "CREATURE" |
12-16 |
Roll on "NPC" |
17 |
Mirror or Dirtworm Tunnel |
18-19 |
Stairs leading up or down |
20 |
Almost Alice or Glass Gorgon |
Subcharts
BLOCK QUIRK (d4)
d4 | Result |
---|---|
1 |
(BLOCK) Magic darkness for 1 hour |
2 |
(BLOCK) Creatures change to their natural size |
3 |
(BLOCK) Low gravity for 1 hour |
4 |
(BLOCK) Rainstorm for 1 hour |
DOOK QUIRK (d4)
d4 | Result |
---|---|
1 |
(DOOR) Opens to Looking-Glass House (2-07) |
2 |
(DOOR) Blocked by webbing |
3 |
(DOOR) Sentient doorknob |
4 |
(DOOR) Jammed (Rhubarb) |
ACCIDENT WAITING TO HAPPEN (d4)
d4 | Result |
---|---|
1 |
(ACCIDENT WAITING TO HAPPEN) Small glass shards on floor. Save or shoe punctured (2D4 if barefoot). |
2 |
(ACCIDENT WAITING TO HAPPEN) Sinkhole. 30´ area. Save or fall 20´ and take 2D8. |
3 |
(ACCIDENT WAITING TO HAPPEN) Rockslide. First rumbling then 40´ area 4D6 or save for half. |
4 |
(ACCIDENT WAITING TO HAPPEN) Dead fish or ceiling tiles fall from above. Everyone save or 3D6. |
CREATURE (d12)
d12 | Result |
---|---|
1 |
2D6 Oysters |
2 |
1D6 Mome Raths |
3 |
2D6 Mock Turtles |
4 |
2D6 Bats |
5 |
1D6 Crocodiles |
6 |
1D4 Gryphons |
7 |
1D6 Mockeries |
8 |
1D6 Sharks |
9 |
1D6 Looking-Glass Creatures |
10 |
The Head |
11 |
Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |
12 |
Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10") |
NPC (d12)
d12 | Result |
---|---|
1 |
2D4 Birds |
2 |
1D6 House Geckos |
3 |
1D6 Sheep |
4 |
2D4 Lobsters |
5 |
1D6 Crabs & Daughters |
6 |
1D10 Flamingos |
7 |
Walrus & Carpenter |
8 |
Duchess |
9 |
White Rabbit |
10 |
1D4 Profits |
11 |
|
12 |
Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |