2-06 Lighthouse & Beach (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Mirror or Dirtworm Tunnel

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Magic darkness for 1 hour

2

(BLOCK) Creatures change to their natural size

3

(BLOCK) Low gravity for 1 hour

4

(BLOCK) Rainstorm for 1 hour

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Opens to Looking-Glass House (2-07)

2

(DOOR) Blocked by webbing

3

(DOOR) Sentient doorknob

4

(DOOR) Jammed (Rhubarb)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Small glass shards on floor. Save or shoe punctured (2D4 if barefoot).

2

(ACCIDENT WAITING TO HAPPEN) Sinkhole. 30´ area. Save or fall 20´ and take 2D8.

3

(ACCIDENT WAITING TO HAPPEN) Rockslide. First rumbling then 40´ area 4D6 or save for half.

4

(ACCIDENT WAITING TO HAPPEN) Dead fish or ceiling tiles fall from above. Everyone save or 3D6.

CREATURE (d12)

d12 Result

1

2D6 Oysters

2

1D6 Mome Raths

3

2D6 Mock Turtles

4

2D6 Bats

5

1D6 Crocodiles

6

1D4 Gryphons

7

1D6 Mockeries

8

1D6 Sharks

9

1D6 Looking-Glass Creatures

10

The Head

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

2D4 Birds

2

1D6 House Geckos

3

1D6 Sheep

4

2D4 Lobsters

5

1D6 Crabs & Daughters

6

1D10 Flamingos

7

Walrus & Carpenter

8

Duchess

9

White Rabbit

10

1D4 Profits

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")