d20 | Result |
---|---|
1 |
No Encounter |
2-5 |
Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK" |
6 |
Roll on "ACCIDENT WAITING TO HAPPEN" |
7-11 |
Roll on "CREATURE" |
12-16 |
Roll on "NPC" |
17 |
Well, Mirror, or Mouse Hole |
18-19 |
Stairs leading up or down |
20 |
Almost Alice or Glass Gorgon |
Subcharts
BLOCK QUIRK (d4)
d4 | Result |
---|---|
1 |
(BLOCK) All lights go out unless one or more doors are open |
2 |
(BLOCK) Magic silence for 1 hour |
3 |
(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size |
4 |
(BLOCK) Everything covered in dust |
DOOK QUIRK (d4)
d4 | Result |
---|---|
1 |
(DOOR) Padlocked (Mundane) |
2 |
(DOOR) Door opening is half width |
3 |
(DOOR) Door disappears for 1 hour (door opening still exists) |
4 |
(DOOR) Opens to Pay Dirt (2-08) |
ACCIDENT WAITING TO HAPPEN (d4)
d4 | Result |
---|---|
1 |
(ACCIDENT WAITING TO HAPPEN) Small glass shards on floor. Save or shoe punctured (2D4 if barefoot). |
2 |
(ACCIDENT WAITING TO HAPPEN) Patch of ice. 1D4 targets save or fall prone and 1D6. |
3 |
(ACCIDENT WAITING TO HAPPEN) Rusting crossbow stashed in wall. Save for each bolt (4 total) for 1D8. |
4 |
(ACCIDENT WAITING TO HAPPEN) Vibrations loosen ceiling tile. 5´area save or 2D8. |
CREATURE (d12)
d12 | Result |
---|---|
1 |
1D6 Moths |
2 |
2D4 Bats |
3 |
1D4 Gryphons |
4 |
1D6 Mockeries |
5 |
2D4 Mockeries |
6 |
1 Mirror Spider |
7 |
2D4 Mirror Spiders |
8 |
1 Looking-Glass Creature |
9 |
2D4 Looking-Glass Creatures |
10 |
1 Spirit |
11 |
Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |
12 |
Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10") |
NPC (d12)
d12 | Result |
---|---|
1 |
White King |
2 |
1D6 House Geckos |
3 |
1D6 Lobsters |
4 |
1D8 Pawns or Playing Cards |
5 |
Cheshire Cat |
6 |
Tweedledee & Tweedledum |
7 |
Walrus & Carpenter |
8 |
White Rabbit |
9 |
1D6 Bishops or Knights |
10 |
White Queen |
11 |
|
12 |
Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |