2-09 River of Reeds (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Mirror

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Magic darkness for 1 hour

2

(BLOCK) Creatures change to their natural size

3

(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size

4

(BLOCK) Rainstorm for 1 hour

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Padlocked (Mundane)

2

(DOOR) Door opening is half height

3

(DOOR) Painted wall behind door (looks like adjacent Block)

4

(DOOR) Opens to Statue Garden (2-10)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Upturned nail in floor. Save or shoe punctured (2D6 if barefoot).

2

(ACCIDENT WAITING TO HAPPEN) Tossed paddle from over nearest hedge. Save or 2D6.

3

(ACCIDENT WAITING TO HAPPEN) Rotting wood. Entire dock or boat sinks into the river.

4

(ACCIDENT WAITING TO HAPPEN) Stray boot falls from above. Save or 2D6.

CREATURE (d12)

d12 Result

1

1D6 Dreamons (Minor)

2

1D8 Insects

3

2D4 Oysters

4

2D4 Mome Raths

5

1D8 Jubjub Birds

6

1D8 Grabbers (Bulrushes)

7

1D8 Crocodiles

8

1 Serpent

9

1D6+1 Serpents

10

1D4 Sharks

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Jester

2

1D6 Mice

3

1D6 Sheep

4

1D4 Crabs & Daughters

5

2 Hedgehogs + 2 Flamingos

6

1D8 Pawns

7

Walrus & Carpenter

8

Banker

9

1D4 Profits

10

1D4 Heart Knaves

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")