2-12 Tower (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well, Mirror, or Mouse Hole

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Magic darkness for 1 hour

2

(BLOCK) Creatures change to their natural size

3

(BLOCK) Low gravity for 1 hour

4

(BLOCK) Ground covered in honey

DOOK QUIRK (d5)

d5 Result

1

(DOOR) Opens to Tower Ruins (2-13)

2

(DOOR) Brick wall behind door

3

(DOOR) Plays music while open

4-5

(DOOR) Jammed (Apricot)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Large area rug over 20´ wide pit. Save or fall 20´ and take 2D8.

2

(ACCIDENT WAITING TO HAPPEN) Wall collapse. First rumbling then 30´ line save or 4D6.

3

(ACCIDENT WAITING TO HAPPEN) Poor column repair. Collapses in 30´ line. Save or 4D6.

4

(ACCIDENT WAITING TO HAPPEN) Vibrations loosen ceiling tile. 5´area save or 2D8.

CREATURE (d12)

d12 Result

1

1D6 Dreamons (Minor)

2

1D8 Moths

3

1D4 Mock Turtles

4

2D4 Bats

5

1D4 Gryphons

6

1D6 Mockeries

7

1D8 Mirror Spiders

8

1D6+1 Looking-Glass Creatures

9

1D6+1 Custards

10

1D6+2 Jelly Cubes

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Jester

2

1D6 Mice

3

1D6 House Geckos

4

1D8 Pawns

5

Cheshire Cat

6

Crow

7

Tweedledee & Tweedledum

8

1D4 Tortoises

9

1D6 Knights

10

1D4 Antipathies

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")