d20 | Result |
---|---|
1 |
No Encounter |
2-5 |
Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK" |
6 |
Roll on "ACCIDENT WAITING TO HAPPEN" |
7-11 |
Roll on "CREATURE" |
12-16 |
Roll on "NPC" |
17 |
Well, Mirror, or Mouse Hole |
18-19 |
Stairs leading up or down |
20 |
Almost Alice or Glass Gorgon |
Subcharts
BLOCK QUIRK (d4)
d4 | Result |
---|---|
1 |
(BLOCK) Magic darkness for 1 hour |
2 |
(BLOCK) Creatures change to their natural size |
3 |
(BLOCK) Low gravity for 1 hour |
4 |
(BLOCK) Ground covered in honey |
DOOK QUIRK (d5)
d5 | Result |
---|---|
1 |
(DOOR) Opens to Tower Ruins (2-13) |
2 |
(DOOR) Brick wall behind door |
3 |
(DOOR) Plays music while open |
4-5 |
(DOOR) Jammed (Apricot) |
ACCIDENT WAITING TO HAPPEN (d4)
d4 | Result |
---|---|
1 |
(ACCIDENT WAITING TO HAPPEN) Large area rug over 20´ wide pit. Save or fall 20´ and take 2D8. |
2 |
(ACCIDENT WAITING TO HAPPEN) Wall collapse. First rumbling then 30´ line save or 4D6. |
3 |
(ACCIDENT WAITING TO HAPPEN) Poor column repair. Collapses in 30´ line. Save or 4D6. |
4 |
(ACCIDENT WAITING TO HAPPEN) Vibrations loosen ceiling tile. 5´area save or 2D8. |
CREATURE (d12)
d12 | Result |
---|---|
1 |
1D6 Dreamons (Minor) |
2 |
1D8 Moths |
3 |
1D4 Mock Turtles |
4 |
2D4 Bats |
5 |
1D4 Gryphons |
6 |
1D6 Mockeries |
7 |
1D8 Mirror Spiders |
8 |
1D6+1 Looking-Glass Creatures |
9 |
1D6+1 Custards |
10 |
1D6+2 Jelly Cubes |
11 |
Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |
12 |
Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10") |
NPC (d12)
d12 | Result |
---|---|
1 |
Jester |
2 |
1D6 Mice |
3 |
1D6 House Geckos |
4 |
1D8 Pawns |
5 |
Cheshire Cat |
6 |
Crow |
7 |
Tweedledee & Tweedledum |
8 |
1D4 Tortoises |
9 |
1D6 Knights |
10 |
1D4 Antipathies |
11 |
|
12 |
Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |