2-13 Tower Ruins (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well or Mirror

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Sky goes dark unless one or more doors are open

2

(BLOCK) Magic silence for 1 hour

3

(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size

4

(BLOCK) Everything covered in dust

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Padlocked (Mundane)

2

(DOOR) Door opening is half height

3

(DOOR) Painted wall behind door (looks like adjacent Block)

4

(DOOR) Opens to Train (2-14)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Slick stones. Single target save or fall prone and 1D6.

2

(ACCIDENT WAITING TO HAPPEN) Ground rubble collapse. 30´ area. Save or fall 15´ and take 2D8.

3

(ACCIDENT WAITING TO HAPPEN) Forgotten scroll. Blinks for 1 min. before 30´ blast. 8D6 or save for half.

4

(ACCIDENT WAITING TO HAPPEN) Grapefruit-sized chunk of stone falls from above. Save or 3D6.

CREATURE (d12)

d12 Result

1

1D6 Dreamons (Minor)

2

1D6 Flowers or Weeds

3

1D8 Jubjub Birds

4

1D4 Gryphons

5

1D6 Mockeries

6

1D8 Mirror Spiders

7

1D6+1 Serpents

8

1D4 Looking-Glass Creatures

9

Jabberwock

10

The Head

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

White King

2

Jester

3

1D6 Mice

4

Cheshire Cat

5

Crow

6

Dodo

7

Tweedledee & Tweedledum

8

1D6 Knights

9

1D6 Bishops

10

White Queen

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")