2-14 Train (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Mirror

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Filled with dense fog

2

(BLOCK) Creatures shrink to Very Small size

3

(BLOCK) Low gravity for 1 hour

4

(BLOCK) Flooded (2˝ of fruit juice)

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Opens to Tulgey Wood (2-15)

2

(DOOR) Blocked by webbing

3

(DOOR) Sentient doorknob

4

(DOOR) Jammed (Blackberry)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Fresh floor polish. Single target save or fall prone and 1D6.

2

(ACCIDENT WAITING TO HAPPEN) Shelf collapses from rust. Save or 2D8 to anything underneath.

3

(ACCIDENT WAITING TO HAPPEN) Overpacked luggage. First squeaking then 20´ blast. 3D6 or save for half.

4

(ACCIDENT WAITING TO HAPPEN) Vibrations loosen ceiling tile. 5´area save or 2D8.

CREATURE (d12)

d12 Result

1

1D6 Dreamons (Minor)

2

1D8 Insects or Moths

3

1D6 Borogroves

4

2D4 Bats

5

1D8 Grabbers (Clothing)

6

1 Looking-Glass Creature

7

1D6 Looking-Glass Creatures

8

2 Humpty Dumpties

9

1D4 Spirits

10

1 Shuteye

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

1D6 Mice or Sheep

2

1D8 Lobsters

3

1D4 Cooks

4

1D4 Hedgehogs

5

1D4 Footmen

6

Walrus & Carpenter

7

Duchess

8

1D6 Bishops

9

1D4+1 Profits

10

1D4 Heart Knaves

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")