d20 | Result |
---|---|
1 |
No Encounter |
2-5 |
Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK" |
6 |
Roll on "ACCIDENT WAITING TO HAPPEN" |
7-11 |
Roll on "CREATURE" |
12-16 |
Roll on "NPC" |
17 |
Mirror |
18-19 |
Stairs leading up or down |
20 |
Almost Alice or Glass Gorgon |
Subcharts
BLOCK QUIRK (d4)
d4 | Result |
---|---|
1 |
(BLOCK) Filled with dense fog |
2 |
(BLOCK) Creatures shrink to Very Small size |
3 |
(BLOCK) Low gravity for 1 hour |
4 |
(BLOCK) Flooded (2˝ of fruit juice) |
DOOK QUIRK (d4)
d4 | Result |
---|---|
1 |
(DOOR) Opens to Tulgey Wood (2-15) |
2 |
(DOOR) Blocked by webbing |
3 |
(DOOR) Sentient doorknob |
4 |
(DOOR) Jammed (Blackberry) |
ACCIDENT WAITING TO HAPPEN (d4)
d4 | Result |
---|---|
1 |
(ACCIDENT WAITING TO HAPPEN) Fresh floor polish. Single target save or fall prone and 1D6. |
2 |
(ACCIDENT WAITING TO HAPPEN) Shelf collapses from rust. Save or 2D8 to anything underneath. |
3 |
(ACCIDENT WAITING TO HAPPEN) Overpacked luggage. First squeaking then 20´ blast. 3D6 or save for half. |
4 |
(ACCIDENT WAITING TO HAPPEN) Vibrations loosen ceiling tile. 5´area save or 2D8. |
CREATURE (d12)
d12 | Result |
---|---|
1 |
1D6 Dreamons (Minor) |
2 |
1D8 Insects or Moths |
3 |
1D6 Borogroves |
4 |
2D4 Bats |
5 |
1D8 Grabbers (Clothing) |
6 |
1 Looking-Glass Creature |
7 |
1D6 Looking-Glass Creatures |
8 |
2 Humpty Dumpties |
9 |
1D4 Spirits |
10 |
1 Shuteye |
11 |
Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |
12 |
Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10") |
NPC (d12)
d12 | Result |
---|---|
1 |
1D6 Mice or Sheep |
2 |
1D8 Lobsters |
3 |
1D4 Cooks |
4 |
1D4 Hedgehogs |
5 |
1D4 Footmen |
6 |
Walrus & Carpenter |
7 |
Duchess |
8 |
1D6 Bishops |
9 |
1D4+1 Profits |
10 |
1D4 Heart Knaves |
11 |
|
12 |
Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |