2-15 Tulgey Wood (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well or Mirror

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(AREA) Magic darkness for 1 hour

2

(AREA) Creatures change to their natural size

3

(AREA) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size

4

(AREA) Windy for 1 hour

DOOK QUIRK (d4)

d4 Result

1

(TREE) Wrapped in chains

2

(TREE) Gently weeping

3

(TREE) Trunk stabbed with dozens of silvered weapons

4

(TREE) Door in tree opens to Tweedles' Cabin (2-16)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Sinkhole. 30´ area. Save or fall 40´ and take 4D8.

2

(ACCIDENT WAITING TO HAPPEN) Old sap covers forest floor. 5´ area. Save or stuck to ground.

3

(ACCIDENT WAITING TO HAPPEN) Rotting tree falls. Collapses in 50´ line. Save or 4D6.

4

(ACCIDENT WAITING TO HAPPEN) Heavy branch falls from above. Save or 2D6.

CREATURE (d12)

d12 Result

1

1D6 Dreamons (Minor)

2

2D4 Insects or Moths

3

1D8 Flowers or Weeds

4

1D6 Borogroves

5

1D8 Mome Raths

6

1D6 Jubjub Birds

7

1D8 Grabbers (Branches or Roots)

8

1D6+1 Looking-Glass Creatures

9

Bandersnatch

10

Jabberwock

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Jester

2

1D6 Mice or Hedgehogs

3

1D8 Pawns

4

Cheshire Cat

5

Crow

6

Tweedledee & Tweedledum

7

Lion & Unicorn

8

1D6 Tortoises

9

1D6 Bishops

10

1D6 Knights

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")