2-16 Tweedles' Cabin (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Mirror or Dirtworm Tunnel

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Sky goes dark unless one or more doors are open

2

(BLOCK) Magic silence for 1 hour

3

(BLOCK) Low gravity for 1 hour

4

(BLOCK) Flooded (2˝ of water)

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Opens to Vegetable Garden (2-17)

2

(DOOR) Brick wall behind door

3

(DOOR) Plays music while open

4

(DOOR) Jammed (Blueberry)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Small glass shards on floor. Save or shoe punctured (2D4 if barefoot).

2

(ACCIDENT WAITING TO HAPPEN) Rotting tree falls. Collapses in 50´ line. Save or 4D6.

3

(ACCIDENT WAITING TO HAPPEN) Tossed branch from over nearest hedge. Save or 2D6.

4

(ACCIDENT WAITING TO HAPPEN) Stray frying pan falls from above. Save or 2D6.

CREATURE (d12)

d12 Result

1

1D8 Flowers or Weeds

2

2D4 Bats

3

1D8 Grabbers (Branches or Roots)

4

1D6 Slithy Toves

5

1 Topiary

6

2D4 Topiaries

7

1 Dirtworm

8

Bandersnatch

9

Jabberwock

10

The Head

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Jester

2

1D6 Mice

3

1D6 House Geckos

4

1D8 Pawns

5

Cheshire Cat

6

Crow

7

1D4 Footmen

8

Tweedledee & Tweedledum

9

1D6 Bishops

10

1D6 Knights

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")