2-17 Vegetable Garden (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well or Dirtworm Tunnel

18-19

Stairs leading up or down

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Filled with dense fog

2

(BLOCK) Creatures shrink to Very Small size

3

(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size

4

(BLOCK) Rainstorm for 1 hour

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Padlocked (Mundane)

2

(DOOR) Door opening is half height

3

(DOOR) Painted wall behind door (looks like adjacent Block)

4

(DOOR) Opens to Chapel (2-01)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) 2D4 irrigation system geysers erupt. Save or lifted 10´ for 1D8.

2

(ACCIDENT WAITING TO HAPPEN) Fertilizer bomb. Bad smell worsens then 30´ blast. 5D6 or save for half.

3

(ACCIDENT WAITING TO HAPPEN) Tossed sheers from over nearest hedge. Save or 2D6.

4

(ACCIDENT WAITING TO HAPPEN) Pesticide leak. Everyone 4D6 poison or save for half.

CREATURE (d12)

d12 Result

1

1D8 Insects

2

1D8 Flowers or Weeds

3

1D6 Mome Raths

4

1D8 Grabbers (Roots)

5

1D6 Jubjub Birds

6

1D8 Mirror Spiders

7

1D6+1 Serpents

8

1D4×2 Humpty Dumpties

9

1 Dirtworm

10

The Head

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

White King

2

Jester

3

1D6 Cooks

4

1D8 Pawns

5

Caterpillar

6

Crow

7

White Rabbit

8

1D6 Knights

9

1D6 Bishops

10

White Queen

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")