3-01 Armory (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well, Mirror, or Mouse Hole

18-19

Stairs leading up

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Magic darkness for 1 hour

2

(BLOCK) Creatures change to their natural size

3

(BLOCK) Low gravity for 1 hour

4

(BLOCK) Flooded (2˝ of fruit juice)

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Opens to Bedroom (3-02)

2

(DOOR) Blocked by webbing

3

(DOOR) Sentient doorknob

4

(DOOR) Jammed (Boysenberry)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Acid spill on floor. Save or shoe loses sole (2D8 if barefoot).

2

(ACCIDENT WAITING TO HAPPEN) Shelf collapses from rot. Save or 2D8 to anything underneath.

3

(ACCIDENT WAITING TO HAPPEN) Rack topples from weight. 6D6 to all nearby or save for half.

4

(ACCIDENT WAITING TO HAPPEN) Vibrations loosen ceiling rock. 5´area save or 2D8.

CREATURE (d12)

d12 Result

1

1D8 Dreamons (Minor)

2

1D6 Moths

3

1D10 Grabbers (Chains)

4

2D4 Matchmakers

5

1 Mockery

6

1D6+1 Mockeries

7

1 Looking-Glass Creature

8

1D6 Looking-Glass Creatures

9

1D4 Snarks

10

1 Spirit

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

1D6 House Geckos

2

1D4 Cooks

3

2 Hedgehogs + 2 Flamingos

4

1D6+1 Playing Cards

5

Tweedledee & Tweedledum

6

Lion & Unicorn

7

1D6 Knights

8

1D6 Profits

9

1D4 Executioners

10

1D4 Heart Knaves

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")