d20 | Result |
---|---|
1 |
No Encounter |
2-5 |
Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK" |
6 |
Roll on "ACCIDENT WAITING TO HAPPEN" |
7-11 |
Roll on "CREATURE" |
12-16 |
Roll on "NPC" |
17 |
Well, Mirror, or Mouse Hole |
18-19 |
Stairs leading up |
20 |
Almost Alice or Glass Gorgon |
Subcharts
BLOCK QUIRK (d4)
d4 | Result |
---|---|
1 |
(BLOCK) Magic darkness for 1 hour |
2 |
(BLOCK) Creatures change to their natural size |
3 |
(BLOCK) Low gravity for 1 hour |
4 |
(BLOCK) Flooded (2˝ of fruit juice) |
DOOK QUIRK (d4)
d4 | Result |
---|---|
1 |
(DOOR) Opens to Bedroom (3-02) |
2 |
(DOOR) Blocked by webbing |
3 |
(DOOR) Sentient doorknob |
4 |
(DOOR) Jammed (Boysenberry) |
ACCIDENT WAITING TO HAPPEN (d4)
d4 | Result |
---|---|
1 |
(ACCIDENT WAITING TO HAPPEN) Acid spill on floor. Save or shoe loses sole (2D8 if barefoot). |
2 |
(ACCIDENT WAITING TO HAPPEN) Shelf collapses from rot. Save or 2D8 to anything underneath. |
3 |
(ACCIDENT WAITING TO HAPPEN) Rack topples from weight. 6D6 to all nearby or save for half. |
4 |
(ACCIDENT WAITING TO HAPPEN) Vibrations loosen ceiling rock. 5´area save or 2D8. |
CREATURE (d12)
d12 | Result |
---|---|
1 |
1D8 Dreamons (Minor) |
2 |
1D6 Moths |
3 |
1D10 Grabbers (Chains) |
4 |
2D4 Matchmakers |
5 |
1 Mockery |
6 |
1D6+1 Mockeries |
7 |
1 Looking-Glass Creature |
8 |
1D6 Looking-Glass Creatures |
9 |
1D4 Snarks |
10 |
1 Spirit |
11 |
Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |
12 |
Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10") |
NPC (d12)
d12 | Result |
---|---|
1 |
1D6 House Geckos |
2 |
1D4 Cooks |
3 |
2 Hedgehogs + 2 Flamingos |
4 |
1D6+1 Playing Cards |
5 |
Tweedledee & Tweedledum |
6 |
Lion & Unicorn |
7 |
1D6 Knights |
8 |
1D6 Profits |
9 |
1D4 Executioners |
10 |
1D4 Heart Knaves |
11 |
|
12 |
Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |