3-02 Bedroom (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well, Mirror, or Mouse Hole

18-19

Stairs leading up

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) All lights go out unless one or more doors are open

2

(BLOCK) Magic silence for 1 hour

3

(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size

4

(BLOCK) Ground covered in salt

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Padlocked (Magical)

2

(DOOR) Door opening is half width

3

(DOOR) Door disappears for 1 hour (door opening still exists)

4

(DOOR) Opens to Courthouse (3-03)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Large area rug over 20´ wide pit. Save or fall 20´ and 2D8.

2

(ACCIDENT WAITING TO HAPPEN) Rusting crossbow stashed in wall. Save for each bolt (6 total) for 1D8.

3

(ACCIDENT WAITING TO HAPPEN) Bed frame collapse. Save or 3D6 to any on or under bed.

4

(ACCIDENT WAITING TO HAPPEN) Ceiling decay. Chunk of mural falls in 10´ cube. Save or 4D6.

CREATURE (d12)

d12 Result

1

1D8 Dreamons (Minor)

2

1D8 Moths

3

1D4+1 Headless Dolls

4

1D6+1 Tearriers

5

1D8 Mockeries

6

1D8+1 Custards

7

1D8+2 Jelly Cubes

8

2 Lost Soles

9

1 Shuteye

10

2 Shuteyes

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Heart King

2

1D6 Mice

3

1D6 House Geckos

4

1D4 Cooks

5

1 Playing Card

6

1D6+1 Playing Cards

7

Cheshire Cat

8

1D4 Executioners

9

1D4 Heart Knaves

10

Heart Queen

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")