d20 | Result |
---|---|
1 |
No Encounter |
2-5 |
Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK" |
6 |
Roll on "ACCIDENT WAITING TO HAPPEN" |
7-11 |
Roll on "CREATURE" |
12-16 |
Roll on "NPC" |
17 |
Well, Mirror, or Mouse Hole |
18-19 |
Stairs leading up |
20 |
Almost Alice or Glass Gorgon |
Subcharts
BLOCK QUIRK (d4)
d4 | Result |
---|---|
1 |
(BLOCK) All lights go out unless one or more doors are open |
2 |
(BLOCK) Magic silence for 1 hour |
3 |
(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size |
4 |
(BLOCK) Everything covered in dust |
DOOK QUIRK (d4)
d4 | Result |
---|---|
1 |
(DOOR) Padlocked (Magical) |
2 |
(DOOR) Door opening is half height |
3 |
(DOOR) Painted wall behind door (looks like adjacent Block) |
4 |
(DOOR) Opens to Gallery (3-09) |
ACCIDENT WAITING TO HAPPEN (d4)
d4 | Result |
---|---|
1 |
(ACCIDENT WAITING TO HAPPEN) Large area rug over 20´ wide pit. Save or fall 20´ and 2D8. |
2 |
(ACCIDENT WAITING TO HAPPEN) Poor column repair. Collapses in 30´ line. Save or 4D6. |
3 |
(ACCIDENT WAITING TO HAPPEN) Rusting crossbow stashed in wall. Save for each bolt (6 total) for 1D8. |
4 |
(ACCIDENT WAITING TO HAPPEN) Chandelier falls from above. First dust falls then 10´ area save or 6D6. |
CREATURE (d12)
d12 | Result |
---|---|
1 |
2D4 Moths |
2 |
1D6+1 Tearriers |
3 |
1 Mockery |
4 |
1D6+1 Mockeries |
5 |
1D8+2 Custards |
6 |
1D8+2 Jelly Cubes |
7 |
1D4+1 Hall Monitors |
8 |
1D4 Oracles |
9 |
1D4 Snarks |
10 |
1 Shuteye |
11 |
Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |
12 |
Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10") |
NPC (d12)
d12 | Result |
---|---|
1 |
Heart King |
2 |
2D4 House Geckos |
3 |
1D6 Cooks |
4 |
1D8+1 Playing Cards |
5 |
1D4 Footmen |
6 |
Cheshire Cat |
7 |
White Rabbit |
8 |
1D4 Executioners |
9 |
1D4 Knaves |
10 |
Heart Queen |
11 |
|
12 |
Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |