3-08 Foyer (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well, Mirror, or Mouse Hole

18-19

Stairs leading up

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) All lights go out unless one or more doors are open

2

(BLOCK) Magic silence for 1 hour

3

(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size

4

(BLOCK) Everything covered in dust

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Padlocked (Magical)

2

(DOOR) Door opening is half height

3

(DOOR) Painted wall behind door (looks like adjacent Block)

4

(DOOR) Opens to Gallery (3-09)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Large area rug over 20´ wide pit. Save or fall 20´ and 2D8.

2

(ACCIDENT WAITING TO HAPPEN) Poor column repair. Collapses in 30´ line. Save or 4D6.

3

(ACCIDENT WAITING TO HAPPEN) Rusting crossbow stashed in wall. Save for each bolt (6 total) for 1D8.

4

(ACCIDENT WAITING TO HAPPEN) Chandelier falls from above. First dust falls then 10´ area save or 6D6.

CREATURE (d12)

d12 Result

1

2D4 Moths

2

1D6+1 Tearriers

3

1 Mockery

4

1D6+1 Mockeries

5

1D8+2 Custards

6

1D8+2 Jelly Cubes

7

1D4+1 Hall Monitors

8

1D4 Oracles

9

1D4 Snarks

10

1 Shuteye

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Heart King

2

2D4 House Geckos

3

1D6 Cooks

4

1D8+1 Playing Cards

5

1D4 Footmen

6

Cheshire Cat

7

White Rabbit

8

1D4 Executioners

9

1D4 Knaves

10

Heart Queen

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")