d20 | Result |
---|---|
1 |
No Encounter |
2-5 |
Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK" |
6 |
Roll on "ACCIDENT WAITING TO HAPPEN" |
7-11 |
Roll on "CREATURE" |
12-16 |
Roll on "NPC" |
17 |
Well, Mirror, or Mouse Hole |
18-19 |
Stairs leading up |
20 |
Almost Alice or Glass Gorgon |
Subcharts
BLOCK QUIRK (d4)
d4 | Result |
---|---|
1 |
(BLOCK) All lights go out unless one or more doors are open |
2 |
(BLOCK) Magic silence for 1 hour |
3 |
(BLOCK) Low gravity for 1 hour |
4 |
(BLOCK) Flooded (2˝ of broth) |
DOOK QUIRK (d4)
d4 | Result |
---|---|
1 |
(DOOR) Opens to Parlor (3-12) |
2 |
(DOOR) Brick wall behind door |
3 |
(DOOR) Plays music while open |
4 |
(DOOR) Jammed (Prune) |
ACCIDENT WAITING TO HAPPEN (d4)
d4 | Result |
---|---|
1 |
(ACCIDENT WAITING TO HAPPEN) Olive oil spill on floor. Single target save or fall prone and 1D6. |
2 |
(ACCIDENT WAITING TO HAPPEN) Oil-stained wall. Any nearby flame causes it to ignite. |
3 |
(ACCIDENT WAITING TO HAPPEN) Faulty stove. First a hiss then 30´ blast. 8D6 or save for half. |
4 |
(ACCIDENT WAITING TO HAPPEN) Pasta drops from ceiling. 5´ area save or smell like kitchen for 2 hours. |
CREATURE (d12)
d12 | Result |
---|---|
1 |
2D6 Oysters |
2 |
1D8 Mome Raths |
3 |
3D4 Matchmakers |
4 |
1D8 Mockeries |
5 |
2D6 Mirror Spiders |
6 |
1D8+1 Serpents |
7 |
1D8+2 Custards |
8 |
1D8+2 Jelly Cubes |
9 |
1D6 Looking-Glass Creatures |
10 |
1D4×2 Humpty Dumpties |
11 |
Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |
12 |
Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10") |
NPC (d12)
d12 | Result |
---|---|
1 |
Heart King + Heart Queen |
2 |
2D4 Mice |
3 |
1D8 House Geckos |
4 |
1D4 Footmen |
5 |
1D8 Crabs & Daughters or Lobsters |
6 |
1D8+1 Cooks |
7 |
1 Playing Card |
8 |
1D8+1 Playing Cards |
9 |
White Rabbit |
10 |
1D4 Executioners |
11 |
|
12 |
Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |