3-11 Kitchen & Cellar (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well, Mirror, or Mouse Hole

18-19

Stairs leading up

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) All lights go out unless one or more doors are open

2

(BLOCK) Magic silence for 1 hour

3

(BLOCK) Low gravity for 1 hour

4

(BLOCK) Flooded (2˝ of broth)

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Opens to Parlor (3-12)

2

(DOOR) Brick wall behind door

3

(DOOR) Plays music while open

4

(DOOR) Jammed (Prune)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Olive oil spill on floor. Single target save or fall prone and 1D6.

2

(ACCIDENT WAITING TO HAPPEN) Oil-stained wall. Any nearby flame causes it to ignite.

3

(ACCIDENT WAITING TO HAPPEN) Faulty stove. First a hiss then 30´ blast. 8D6 or save for half.

4

(ACCIDENT WAITING TO HAPPEN) Pasta drops from ceiling. 5´ area save or smell like kitchen for 2 hours.

CREATURE (d12)

d12 Result

1

2D6 Oysters

2

1D8 Mome Raths

3

3D4 Matchmakers

4

1D8 Mockeries

5

2D6 Mirror Spiders

6

1D8+1 Serpents

7

1D8+2 Custards

8

1D8+2 Jelly Cubes

9

1D6 Looking-Glass Creatures

10

1D4×2 Humpty Dumpties

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Heart King + Heart Queen

2

2D4 Mice

3

1D8 House Geckos

4

1D4 Footmen

5

1D8 Crabs & Daughters or Lobsters

6

1D8+1 Cooks

7

1 Playing Card

8

1D8+1 Playing Cards

9

White Rabbit

10

1D4 Executioners

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")