3-12 Parlor (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well, Mirror, or Mouse Hole

18-19

Stairs leading up

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Filled with dense fog

2

(BLOCK) Creatures shrink to Very Small size

3

(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size

4

(BLOCK) Everything covered in dust

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Padlocked (Magical)

2

(DOOR) Door opening is half height

3

(DOOR) Painted wall behind door (looks like adjacent Block)

4

(DOOR) Opens to Playroom (3-13)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Small glass shards on floor. Save or shoe punctured (2D4 if barefoot).

2

(ACCIDENT WAITING TO HAPPEN) Poor column repair. Collapses in 30´ line. Save or 4D6.

3

(ACCIDENT WAITING TO HAPPEN) Beverage-stained floor. Any nearby flame causes it to ignite.

4

(ACCIDENT WAITING TO HAPPEN) Vibrations loosen ceiling tile. 5´area save or 2D8.

CREATURE (d12)

d12 Result

1

1D8 Dreamons (Minor)

2

2D4 Moths

3

1D6 Borogroves

4

1D4 Imps of the Perverse

5

1D6+1 Tearriers

6

1D8+2 Custards

7

1D8+2 Jelly Cubes

8

1D4 Oracles

9

1D4 Spirits

10

1 Dreamon (Major)

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Heart King

2

1D6 House Geckos

3

1D4 Gnomes de Plume

4

1D8+1 Playing Cards

5

1D4 Footmen

6

1D4 Kangaroos

7

Duchess

8

3 Tongues

9

White King + White Queen

10

Heart Queen

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")