d20 | Result |
---|---|
1 |
No Encounter |
2-5 |
Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK" |
6 |
Roll on "ACCIDENT WAITING TO HAPPEN" |
7-11 |
Roll on "CREATURE" |
12-16 |
Roll on "NPC" |
17 |
Well, Mirror, or Mouse Hole |
18-19 |
Stairs leading up |
20 |
Almost Alice or Glass Gorgon |
Subcharts
BLOCK QUIRK (d4)
d4 | Result |
---|---|
1 |
(BLOCK) All lights go out unless one or more doors are open |
2 |
(BLOCK) Magic silence for 1 hour |
3 |
(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size |
4 |
(BLOCK) Ground covered in salt |
DOOK QUIRK (d4)
d4 | Result |
---|---|
1 |
(DOOR) Padlocked (Magical) |
2 |
(DOOR) Door opening is half width |
3 |
(DOOR) Door disappears for 1 hour (door opening still exists) |
4 |
(DOOR) Opens to Study (3-15) |
ACCIDENT WAITING TO HAPPEN (d4)
d4 | Result |
---|---|
1 |
(ACCIDENT WAITING TO HAPPEN) Upturned nail in floor. Save or shoe punctured (2D6 if barefoot). |
2 |
(ACCIDENT WAITING TO HAPPEN) Wall collapse. First rumbling then 30´ line save or 4D6. |
3 |
(ACCIDENT WAITING TO HAPPEN) Large area rug over 20´ wide pit. Save or fall 20´ and take 2D8. |
4 |
(ACCIDENT WAITING TO HAPPEN) Vibrations loosen ceiling tile. 5´area save or 2D8. |
CREATURE (d12)
d12 | Result |
---|---|
1 |
1D8 Dreamons (Minor) |
2 |
2D4 Flowers or Weeds |
3 |
2D6 Moths |
4 |
3D4 Matchmakers |
5 |
1D6 Topiaries |
6 |
1D8+2 Custards |
7 |
1D8+2 Jelly Cubes |
8 |
1D4+1 Hall Monitors |
9 |
1D4×2 Lost Soles |
10 |
2 Dreamons (Major) |
11 |
Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |
12 |
Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10") |
NPC (d12)
d12 | Result |
---|---|
1 |
Jester |
2 |
2D4 Mice |
3 |
1D8 House Geckos |
4 |
1D8 Cooks |
5 |
1D8+1 Playing Cards |
6 |
1D4 Footmen |
7 |
Cheshire Cat |
8 |
1D4 Kangaroos |
9 |
1D4 Executioners |
10 |
1D4 Antipathies |
11 |
|
12 |
Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10") |