3-14 Stairway (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well, Mirror, or Mouse Hole

18-19

Stairs leading up

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) All lights go out unless one or more doors are open

2

(BLOCK) Magic silence for 1 hour

3

(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size

4

(BLOCK) Ground covered in salt

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Padlocked (Magical)

2

(DOOR) Door opening is half width

3

(DOOR) Door disappears for 1 hour (door opening still exists)

4

(DOOR) Opens to Study (3-15)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Upturned nail in floor. Save or shoe punctured (2D6 if barefoot).

2

(ACCIDENT WAITING TO HAPPEN) Wall collapse. First rumbling then 30´ line save or 4D6.

3

(ACCIDENT WAITING TO HAPPEN) Large area rug over 20´ wide pit. Save or fall 20´ and take 2D8.

4

(ACCIDENT WAITING TO HAPPEN) Vibrations loosen ceiling tile. 5´area save or 2D8.

CREATURE (d12)

d12 Result

1

1D8 Dreamons (Minor)

2

2D4 Flowers or Weeds

3

2D6 Moths

4

3D4 Matchmakers

5

1D6 Topiaries

6

1D8+2 Custards

7

1D8+2 Jelly Cubes

8

1D4+1 Hall Monitors

9

1D4×2 Lost Soles

10

2 Dreamons (Major)

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Jester

2

2D4 Mice

3

1D8 House Geckos

4

1D8 Cooks

5

1D8+1 Playing Cards

6

1D4 Footmen

7

Cheshire Cat

8

1D4 Kangaroos

9

1D4 Executioners

10

1D4 Antipathies

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")