3-16 Theatre (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well, Mirror, or Mouse Hole

18-19

Stairs leading up

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) Magic darkness for 1 hour

2

(BLOCK) Creatures change to their natural size

3

(BLOCK) Roll on "CREATURE" (dice="1d10") or Roll on "NPC" (dice="1d10") of unusual size

4

(BLOCK) Everything covered in dust

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Padlocked (Magical)

2

(DOOR) Door opening is half height

3

(DOOR) Painted wall behind door (looks like adjacent Block)

4

(DOOR) Opens to Vault (3-17)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Forgotten rope on floor. Save or fall prone.

2

(ACCIDENT WAITING TO HAPPEN) Faulty pyrotechnic. First a hiss then 30ยด blast. 8D6 or save for half.

3

(ACCIDENT WAITING TO HAPPEN) Stray sandbag falls. Save or fall with it (if level) or 3D6 (if below).

4

(ACCIDENT WAITING TO HAPPEN) Cleaning chemical reaction. Everyone 6D6 poison or save for half.

CREATURE (d12)

d12 Result

1

1D8 Dreamons (Minor)

2

1D4+1 Headless Dolls

3

1D10 Grabbers (Ropes)

4

3D4 Matchmakers

5

1D8 Mockeries

6

2D6 Mirror Spiders

7

1D6 Looking-Glass Creatures

8

1 Spirit

9

1D4 Spirits

10

1D4 Dreamons (Major)

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Heart King

2

1D8 House Geckos

3

3D6 Sheep

4

3D6 Lobsters

5

1D4 Gnomes de Plume

6

1D8+1 Playing Cards

7

1D6 Profits

8

1D4 Executioners

9

1D4 Knaves

10

Heart Queen

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")