3-17 Vault (d20)

d20 Result

1

No Encounter

2-5

Roll on "BLOCK QUIRK" or Roll on "DOOK QUIRK"

6

Roll on "ACCIDENT WAITING TO HAPPEN"

7-11

Roll on "CREATURE"

12-16

Roll on "NPC"

17

Well

18-19

Stairs leading up

20

Almost Alice or Glass Gorgon


Subcharts

BLOCK QUIRK (d4)

d4 Result

1

(BLOCK) All lights go out unless one or more doors are open

2

(BLOCK) Magic silence for 1 hour

3

(BLOCK) Low gravity for 1 hour

4

(BLOCK) Flooded (2˝ of ice water)

DOOK QUIRK (d4)

d4 Result

1

(DOOR) Opens to Armory (3-01)

2

(DOOR) Blocked by webbing

3

(DOOR) Sentient doorknob

4

(DOOR) Jammed (Strawberry)

ACCIDENT WAITING TO HAPPEN (d4)

d4 Result

1

(ACCIDENT WAITING TO HAPPEN) Broken glass floor. Save or shoe punctured (2D6 if barefoot).

2

(ACCIDENT WAITING TO HAPPEN) Shelf collapses from rot. Save or 2D8 to anything underneath.

3

(ACCIDENT WAITING TO HAPPEN) Forgotten scroll. Blinks for 1 min. before 30´ blast. 8D6 or save for half.

4

(ACCIDENT WAITING TO HAPPEN) Thief (Heart Knave) falls through ceiling. Save or 2D8.

CREATURE (d12)

d12 Result

1

1D8 Dreamons (Minor)

2

1D6 Mome Rathes

3

1D4 Matchmakers

4

1D4 Imps of the Perverse

5

1D6+1 Tearriers

6

1D8 Mockeries

7

2D4 Mirror Spiders

8

1D8+1 Looking-Glass Creatures

9

1D4×2 Humpty Dumpties

10

1 Dreamon (Major)

11

Roll on "CREATURE" (dice="1d10") + Roll on "CREATURE" (dice="1d10")

12

Roll on "CREATURE" (dice="1d10") + Roll on "NPC" (dice="1d10")

NPC (d12)

d12 Result

1

Heart King or Jester

2

2D4 Mice

3

1D8+1 Playing Cards

4

Cheshire Cat

5

Walrus & Carpenter

6

Banker

7

1D6+1 Profits

8

1D4 Executioners

9

1D4 Heart Knaves

10

Heart Queen

11

Roll on "NPC" (dice="1d10") + Roll on "NPC" (dice="1d10")

12

Roll on "NPC" (dice="1d10") + Roll on "CREATURE" (dice="1d10")