d100 | Result |
---|---|
1-5 |
Gruesome Fate: Dead, and all carried equipment is damaged. |
6-15 |
Death or Permanent Injury: Dead, or removed from the campaign. |
16 |
Miraculous Escape: The character survives and receives +1 Luck, but all items carried are permanently lost. |
17-30 |
Equipment Loss: Random carried item is damaged. |
31-45 |
Crippling Wound: Requires Roll 1d6 credits of surgery immediately, or suffer -1 permanent reduction to highest of Speed or Toughness. Roll 1d6 turns in sickbay |
46-54 |
Serious Injury: No long-term effect Roll 1d3+1 turns in sickbay |
55-80 |
Minor Injuries: No long-term effect; 1 turn in sickbay |
81-95 |
Knocked Out: No long-term effect |
96-100 |
School of Hard Knocks: Earn 1 XP |