216 level-less spells (d216)

666 table of level-less spells by Gwyllgi
Found at https://gwyllgi.itch.io/fgew

Citation

Forgotten Grimoire of the Entombed Wizard by Gwyllgi

d216 Result

1

Acid Splash: Conjure a goblet's worth of diluted acid. It can be thrown at a creature or used to dissolve a fragile object.

2

Adhere: Coat an object with highly adhesive slime.

3

Aid: Temporarily increase one friendly creature's maximum Guard.

4

Alarm: An audible or silent alarm (your choice) triggers when an unfamiliar creature enters a warded square.

5

Alter Self: Adapt the physical means of locomotion, survival, or predation – such as wings, gills, or talons – of a beast or monster you have seen before.

6

Alter Taste: Alter the taste of food or drink to something you consumed this day.

7

Anchor: A strong wire sprouts from your arms, affixing itself to two points within three squares.

8

Animal Messenger: Target tiny creature reliably delivers a short message to a recipient, within 6 days of travel, based on a general description of the recipient.

9

Animate: An object as large as a standard storage crate obeys your commands as best it can.

10

Anthropomorphize: An animal either gains human intelligence or human appearance for one day.

11

Antilife Shell: Living things may not enter the 2x2 square shimmering cube that surrounds you.

12

Antimagic Field: Magic is blocked or suppressed within this invisible 2x2 cube.

13

Arcane Eye: You can see through a magical floating eyeball that flies around at your command.

14

Astral Prison: An object is frozen in time and space within an invulnerable crystal shell.

15

Astral Projection: Project your consciousness into the Astral Plane, separating your mind and spirit from your physical body. Travel and explore other planes of existence while your body remains dormant and protected.

16

Auditory Illusion: You craft illusory sounds, deftly directing their origin, or seamlessly transform your voice to replicate that of another individual.

17

Augury: Pose a direct question and roll on the oracle.

18

Babble: A creature must loudly and clearly repeat everything you think. It is otherwise mute.

19

Bait Flower: A plant sprouts from the ground that emanates the smell of decaying flesh.

20

Banish: Send a creature that has failed their morale save to its home plane.

21

Beast Form: You and your possessions transform into a mundane animal.

22

Befuddle: A creature of your choice is unable to form new short-term memories whilst you maintain concentration.

23

Bind: Summon phantasmal chains to immobilize a single creature within your line of sight.

24

Black Tentacles: Summon writhing black tentacles to entangle and immobilize creatures within a 3x3 square radius.

25

Blind: Cause a creature to lose their sight.

26

Blink: You shift into the Ethereal plane. You can still see and hear events occurring in the plane you left but cannot interact with creatures or objects. Return to your original square or the nearest unoccupied square you could previously see.

27

Blood Pact: Establish a supernatural bond between yourself and a creature, intertwining their life force with yours, and enabling them to share your pain; any damage inflicted on either of you will be evenly distributed.

28

Body Swap: You switch bodies with a creature. If one body dies, the other dies as well.

29

Breadcrumbs: Leave an enchanted breadcrumb trail that persists for one day.

30

Camouflage: Manipulate light, shadows, and perceptions to create a highly convincing disguise that enables one creature to blend seamlessly into its surroundings.

31

Catapult: Magically launch an object weighing no more than a loaf of bread at a target.

32

Chain Lightning: Release a lightning bolt that forks and arcs between all creatures in front of you. Has a 1 in 6 chance of rebounding back to you.

33

Charm: A creature treats you as a friend.

34

Clothing Alteration: Change the colour, style, or texture of your clothing to adapt to different social situations or create a dramatic entrance.

35

Cloudkill: Create a toxic cloud in a 2x2 cube.

36

Cognitive Drain: Weaken the intellect of a creature, reducing their mental acuity and causing them to struggle with rational thought and decision-making.

37

Colour Spray: Produce colourful and etheral lights that dance around an area, creating a mesmerising display.

38

Command: A creature obeys a single three-word command that does not cause it harm.

39

Comprehend: You become fluent in all languages for a short while.

40

Conceal Object: An object becomes obscured from view as long as you maintain concentration.

41

Cone of Foam: Dense foam sprays from your hand, coating a creature.

42

Conjure Elemental: You summon an elemental golem from elements you can access.

43

Control Plants: Nearby plants and trees obey you and gain the ability to move at a slow pace.

44

Control Water: Manipulate water within a 2x2 cube, parting it, redirecting its flow, or lowering the water level.

45

Control Weather: You may alter the type of weather or general cosmetic changes at will, but you do not otherwise control it.

46

Counterspell: Interrupt and negate the casting of another spell.

47

Cure Wounds: Restore Life to a creature.

48

Curse: A creature must roll at disadvantage until they take a long rest.

49

Darkvision: Grants the ability to see in darkness without needing a light source.

50

Daylight: You unleash a burst of intense, but harmless, solar energy in an area around you which can pierce even magical darkness.

51

Deafen: All nearby creatures are deafened.

52

Decay: Cause lifeless organic matter to deteriorate.

53

Detach: Forcefully separate two objects that are stuck together.

54

Detect Magic: You can see or hear the presence of celestial, fiendish, undead, or consecrated and desecrated beings, objects, and places within six squares, helping to identify the presence of strong positive or negative energies and the alignment of creatures or locations.

55

Detect Secret Doors: Allows the caster to sense the presence of concealed passages, hidden entrances, and secret doors that are otherwise imperceptible to the naked eye.

56

Detect Thoughts: Read the surface thoughts of creatures nearby or delve deeper into their minds to uncover secrets and information.

57

Detect Traps: Detect the presence of traps within a specific range.

58

Disarm: A creature is disarmed and their weapon is launched two squares behind them.

59

Disassemble: Any of your body parts may be detached and reattached at will, without causing pain or damage. You can still control them.

60

Disguise: You may alter the physical appearance of one character at will as long as they remain humanoid. Attempts to duplicate other characters will seem uncanny.

61

Dismantle: Break down a non-magical object into its individual components and materials, providing a collection of raw materials that were used in its creation.

62

Displace: An object appears to be up to two squares from its actual position.

63

Divination Veil: Shield a designated target from divination and scrying magic, or create misleading impressions for those attempting to perceive the target through such means.

64

Dreamweaver's Lullaby: Lull a creature into a deep, magical sleep filled with vivid dreams. While asleep, the target can receive cryptic visions, divine insights, or hidden knowledge.

65

Drown: Cause a creature's lungs to fill with water.

66

Earthquake: The ground begins shaking violently. Structures may be damaged or collapse.

67

Elasticity: Your body can stretch up to one square.

68

Elemental Protection: Provide a creature resistance to an element.

69

Elemental Wall: A straight wall of ice, fire, wind, or lightning three squares long and two squares high rises from the ground.

70

Enchanted Utterance: Imbue a chosen object with the ability to speak a predetermined message when triggered by a specific condition or touch.

71

Enemies Abound: A creature loses the ability to distinguish friend from foe.

72

Enlarge: Double the size of a creature or object.

73

Erase: Grants the caster the ability to remove writing or markings from surfaces with a wave of their hand.

74

Explode: An object up to the size of a lockbox explodes, causing damage to any within an adjacent square.

75

Farsight: See things as far as the horizon clearly.

76

Fear: Instil an overwhelming sense of fear and dread within a creature, causing them to experience paralysing terror.

77

Feather Fall: Instantly slow the rate of descent for multiple creatures, preventing fall damage and allowing controlled descents.

78

Feign Death: Induce a comatose-like state in a creature that is indistinguishable from death.

79

Filch: A visible item teleports to your hands.

80

Flare: Launch a luminous orb of energy into the heavens. A radiant trail of light marks your position, visible to both allies and adversaries.

81

Floating Disc: Allows the caster to summon a sturdy, flat, levitating disc of magical energy capable of carrying objects no heavier than a suit of armour.

82

Fly: You gain the ability to fly in the air.

83

Fog Cloud: Summon a dense fog that emanates from your presence, enveloping the surroundings in a shroud of mist.

84

Forbiddance: You create a warded 3 x 3 square radius area that prevents any creature within from magical travel of any kind.

85

Forest Whispers: Grants you the ability to converse with creatures of the forest.

86

Frenzy: A creature erupts in a frenzy of violence.

87

Funeral Rites: A corpse you nominate cannot become undead.

88

Gate: A portal to a random plane opens.

89

Gentle Repose: Preserve the body of a deceased creature, halting the process of decay and extending the window for resurrection or ritual purposes.

90

Gills: Grants a creature the ability to breathe underwater.

91

Glamour: Change the appearance of an object to match another object you have interacted with today.

92

Gravity Shift: You can change the direction of gravity, but only for yourself.

93

Grease: Create a slippery and oily substance on a 3x3 square surface.

94

Greed: A creature develops the overwhelming urge to possess a visible item of your choice.

95

Guidance: A creature rolls with advantage on their next check.

96

Gust: Summon a concentrated burst of wind in a three-square-wide cone directly ahead of you.

97

Harmonic Chorus: Attune your voice to the surroundings, empowering your words to resonate across vast distances with heightened clarity and resonance.

98

Haste: A creature can move three additional squares.

99

Hatred: You touch a creature, igniting within them an intense and consuming hatred towards a chosen individual or group. This malevolent emotion fuels their relentless urge to bring about the target's downfall and obliteration.

100

Hear Whispers: You can hear faint sounds clearly.

101

Heroism: You inspire bravery in a creature, granting them immunity from fear or panic. However, a creature in this state will refuse to retreat.

102

Hex: You curse a creature, preventing them from benefiting from the effects of a Long Rest.

103

Hideous Laughter: A creature is overcome by intense, involuntary laughter.

104

Hold Portal: You can magically seal and lock a door, gate, or other entryway, preventing unauthorized access.

105

Hypnotism: You can manipulate the perceptions and thoughts of a creature you touch, inducing a trance-like state. A creature in this state will truthfully answer yes-or-no questions.

106

Icy Touch: A thick layer of ice spreads across a touched surface, encompassing an area of up to 2 x 2 squares.

107

Identify: Grants you detailed knowledge and insights into the properties, history, and magical attributes of an object including the name of its current owner if there are any.

108

Illuminate: A floating light moves according to your command.

109

Illusory Snare: Create a convincing illusion of a trapped object complete with lifelike mechanisms, visual cues, and auditory warnings to discourage interaction.

110

Illusory Terrain: Create illusory terrain within a 5 x 5 square area that appears and feels convincingly real.

111

Invisible Ink: Render written text invisible until triggered by a condition of your choice, such as heat or light exposure.

112

Irresistible Dance: Compel a creature to succumb to an irresistibly captivating dance.

113

Jinx: A creature fails its next saving throw.

114

Knock: A mundane or magical lock unlocks loudly.

115

Leap: You leap up to three squares in height, once.

116

Liquid Air: You transform the air surrounding you, turning it into a fluid medium through which you can swim.

117

Locate: You feel compelled to move in the direction of an object or creature you can picture in your mind.

118

Lunar Radiance: Summon a gentle, silvery moonlight in a chosen area, bathing it in a soft, soothing glow. This light provides low-light vision and an atmosphere of tranquility.

119

Lunar Slime: A surface becomes reflective.

120

Mage Hand: Create an invisible hand that you can control, enabling you to manipulate objects from a distance.

121

Magic Dampener: The effectiveness of all nearby magical effects is reduced by half.

122

Magic Missile: Release a gleaming bolt of pure magical energy that can navigate corners and obstacles to hit its intended target.

123

Makeover: Erase dirt, grime, and stains from objects or creatures, restoring items to a newer state and enhancing the appearance of creatures.

124

Manse: A sturdy, furnished cottage materializes for an hour. You have the ability to grant or deny entry to it at your discretion.

125

Marble Craze: Your pockets are constantly replenishing with marbles, refilling every 30 seconds.

126

Meld Into Stone: Merge with a stone surface.

127

Memory Mirage: Create a complex illusion that overlays a designated area with vivid and nostalgic images. The illusion varies for each creature that observes it.

128

Mend: Instantly repair minor damages to objects.

129

Miniaturize: A creature you touch is shrunk down to the size of a mouse.

130

Minor Pyrotechnics: Ignite candles, torches, or other small fire sources with a snap of your fingers.

131

Mirror Image: An illusory duplicate of yourself appears in an adjacent square and is under your control.

132

Mirrorwalk: A mirror transforms into a portal linked to another mirror you've looked into today.

133

Misty Step: Instantly teleport to a location up to five squares away.

134

Misty Veil: Summon a dense, obscuring mist to shroud an area within a 5-square radius around you, forming a foggy veil that reduces visibility and halves movement.

135

Modify Memory: Modify the memories of a creature by either erasing specific ones or implanting entirely new ones.

136

Molten Metal: Raises the temperature of a metal object to red-hot levels.

137

Multiarm: You temporarily gain an extra arm.

138

Mute: A creature is rendered mute.

139

Nature's Sanctuary: Create an unseen protective barrier that surrounds you during a long rest, granting resistance against environmental hazards, weather conditions, and harmful terrain effects.

140

Night Sphere: A sphere of darkness, three squares wide, materializes in front of you, depicting the night sky.

141

Obfuscate: Renders objects and barriers opaque and impervious to normal vision.

142

Objectify: You transform into any inanimate object ranging in size from a grand piano to an apple.

143

Ooze Form: You transform into a living jelly.

144

Pacify: A creature develops a strong aversion to violence.

145

Pass Without Trace: Conceal your group's tracks and muffle noise, making it easier to move stealthily through dungeons and avoid detection.

146

Pen: An instrument for writing appears in your hand.

147

Phobia: A creature becomes terrified of an object of your choice.

148

Pit: A pit, 3x3 squares wide and 3 squares deep, opens up in the ground.

149

Primal Surge: A creature undergoes rapid evolution, transforming into a future version of its species.

150

Provocation: Provoke a potent reaction in a target, compelling them to direct their focus towards you.

151

Push / Pull: Exert the equivalent force of one man to pull an object of any size toward you or push it away from you.

152

Radiant Reveal: Bathes the area in sparkling dust, unveiling invisible targets by coating them in shimmering particles, making them visible to all observers.

153

Raise Dead: A skeleton emerges from the ground to serve your commands. Their intelligence is extremely limited, and they can only follow basic instructions.

154

Raise Spirit: The spirit of a nearby corpse materializes and will respond to a single question.

155

Read Mind: You can hear the surface thoughts of nearby creatures.

156

Remove Curse: Instantly remove a curse from a creature.

157

Repulse: Creates a potent burst of energy that forcefully propels adjacent creatures or objects back two squares.

158

Rock to Mud: Transform a 5x5 square radius area of rock into mud. When reversed, Mud into Rock transforms a 5x5 square radius area of mud into rock.

159

Rose-tint: A creature perceives the world through an optimistic lens, fostering enhanced trust and positivity during its duration.

160

Sanctified Ground: Purify and consecrate a chosen area, imbuing it with holiness that repels undead creatures, causing them to instinctively avoid entering.

161

Sanctuary Embrace: You and a chosen companion can seek refuge within a 2x2 square radius protective circle. While inside, you can't attack, but you both become invulnerable.

162

Scent Manipulation: Significantly modify the scent of a creature, object, or area.

163

Scry: You have the ability to perceive the world through the eyes of a creature you made contact with earlier today.

164

Sculpt Elements: Inanimate material obeys your touch like pliable clay.

165

Sending: Convey a brief message to a creature you're familiar with, even if they reside in another plane of existence.

166

Sense: Select a specific type of object (key, gold, arrow, jug, etc.). You gain the ability to detect the nearest instance of that object.

167

Shadow Puppet: Bring shadows to life, shaping them into intricate forms and figures that can convey stories or messages through puppetry.

168

Shape Sand: Allows the caster to manipulate and control sand as an extension of their will, sculpting it into shapes, launching it as projectiles, creating barriers, and moving through sandy environments with ease.

169

Shield: A creature you touch is shielded from mundane attacks.

170

Shifting Shadowscape: Alter the nearby environment into a fluid, shadowy landscape, causing the terrain to become challenging to navigate and illusions to appear more convincing.

171

Shrink Item: Reduce the size and weight of an object, rendering it compact and more manageable for transport, while retaining its inherent attributes.

172

Shroud: A creature you touch becomes invisible until it moves.

173

Shuffle: Two creatures instantly switch places.

174

Silence: Create a 3x3 square radius of complete silence, nullifying all sound, impeding verbal spellcasting, and offering a stealth advantage.

175

Slick: You become undoubtedly persuasive.

176

Smoke Form: Transform your body and all belongings into living smoke under your control.

177

Sniff: You possess the ability to detect even the most subtle traces of scents.

178

Snuff: You can instantly extinguish any source of mundane light within your line of sight.

179

Soothing Touch: Infuse a gentle, soothing sensation onto a creature's skin, offering temporary relief from pain or discomfort.

180

Sort: Inanimate items arrange themselves according to categories of your choosing.

181

Soulbind Satchel: Capture the departing soul of a dying creature within an enchanted container, allowing for potential resurrection, communication, or mystical applications. This spell must be cast shortly after the creature's death.

182

Spark: Create a jolt of electricity.

183

Speak with Undead: Establish communication with undead creatures, forging a connection between the living and the deceased realms, enabling you to gather information or potentially sway their actions.

184

Spectacle: A strikingly deceptive yet captivating illusion of your choosing manifests under your control. It can be as large as a palace, complete with lifelike movement and sound.

185

Spectral Steed: Summon a spectral riding horse, ethereal and capable of carrying you. This ghostly mount provides temporary transportation, dissipating after a day of service.

186

Spellsaw: Weave a spinning blade of pure air, effortlessly clearing away plant material in its path. Otherwise, it poses no threat.

187

Spider Climb: You possess the ability to climb surfaces akin to a spider.

188

Stone to Flesh: Convert stone into living flesh. Reversed: transmute flesh into stone.

189

Stoneskin: Envelops a touched creature in a protective layer of magical stone, providing them with Armor 3.

190

Summon Cube: A stone statue, sculpted to the size of a mule, emerges from the ground.

191

Summon Familiar: Summon a loyal and magical familiar creature of your choosing. While it can follow basic commands, it retains its own will.

192

Summon Idol: A stone statue, sculpted to the size of a mule, emerges from the ground.

193

Summon Interdimensional Being: Summon an interdimensional entity using its true name.

194

Sunburst: Generate a sudden burst of blinding sunlight.

195

Swarm: You transform into a swarm of crows, rats, or piranhas, becoming vulnerable only to blast attacks.

196

Symbolic Imagery: Craft symbolic images or patterns in the air or utilize existing materials on walls or floors.

197

Target Lure: Any spell that is directed towards you, is instead cast towards an object you nominate.

198

Telekinesis: You can telekinetically shift an object weighing no more than a longsword.

199

Telepathy: Two creatures are able to share their thoughts, regardless of the distance between them.

200

Teleport: An object or person within your sight is instantaneously transported from one location to another within a 3x3 square radius.

201

Thicket: An expanse of dense trees and undergrowth rapidly emerges within a 3x3 cube.

202

Tidy / Untidy: Causes objects to either rearrange themselves neatly or create a chaotic mess.

203

Time Control: Time in a 3x3 square bubble slows down.

204

Time Glimpse: Enables you to briefly glimpse the past or future of your current location.

205

Toxic Bloom: Causes a limited area, encapsulated within a 3x3 cube, to erupt with toxic flora and noxious fumes, inflicting poison damage and obscuring visibility.

206

True Sight: You perceive through all nearby illusions.

207

Upwell: A spring of seawater materializes at your feet.

208

Vision: You create a vision for a creature that they perceive as truly from the the future, present or past.

209

Wall of Stone: Create a stone wall that is three squares long and two squares tall.

210

Warmth or Chill: Manipulate the temperature of a creature, object, or area.

211

Water Walk:Allows you to walk on water surfaces.

212

Web: Your wrists shoot thick webbing.

213

Whispering Breeze: Create a gentle, magical breeze that carries whispers or faint sounds.

214

Widget: A rudimentary copy of a object you can draw manifests before you, remaining visible for a brief period before fading away.

215

Wizard Mark: Your finger can shoot a stream of ulfire-colored paint. This paint is only visible to you and can be seen at any distance, even through solid objects.

216

X-Ray Vision: You can see through objects. When directed towards flesh, you see only bones.


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Untitled - Tue 12 Sep 22:43:46 (d6)

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