Deadly Injuries (d12)

What happens when you drop to 0 hp?

d12 Result

1

Instant Death: decapitated, cut in half, etc.

2

Fatal Wound: die in 2 rounds. Stabbed through the lung, broken back, etc.

3

Severed Limb: Die in 6 rounds unless cauterized, treated with tourniquet, etc.

Arm: Lose 3 item slots permanently

Leg: Movement reduced to 5ft/round permanently.

Second Leg: Cannot stand/dash

4

Broken Limb: Limb cannot be used. Heal in 3 months

Arm: lose 2 item slots until healed.
Leg: Movement speed is 5ft/round until healed.

Second Leg: Cannot stand/dash until healed.

5

Broken Bone: -1 item slot until healed, 6 weeks to heal

6

Disfigurement: Lose a finger/ear/nose/eye. Disadvantage on all relevant checks.

7

Internal Injury: Permanent -1d6 HP

8

Lasting Injury: Permanent -1 to one of your stats (1d6 to determine which) with a matching cosmetic injury.

9

Knocked out: faint for 6 rounds. With helm, only stunned for 1 round.

10

Stunned: cannot act for 1 round. With helm, only knocked prone.

11

Knocked Prone

12

Adrenaline Surge: regain 2d4 hp. After combat, faint for 1 minute