d12 | Result |
---|---|
1 |
Instant Death: decapitated, cut in half, etc. |
2 |
Fatal Wound: die in 2 rounds. Stabbed through the lung, broken back, etc. |
3 |
Severed Limb: Die in 6 rounds unless cauterized, treated with tourniquet, etc. Arm: Lose 3 item slots permanently Leg: Movement reduced to 5ft/round permanently. Second Leg: Cannot stand/dash |
4 |
Broken Limb: Limb cannot be used. Heal in 3 months Arm: lose 2 item slots until healed. Second Leg: Cannot stand/dash until healed. |
5 |
Broken Bone: -1 item slot until healed, 6 weeks to heal |
6 |
Disfigurement: Lose a finger/ear/nose/eye. Disadvantage on all relevant checks. |
7 |
Internal Injury: Permanent -1d6 HP |
8 |
Lasting Injury: Permanent -1 to one of your stats (1d6 to determine which) with a matching cosmetic injury. |
9 |
Knocked out: faint for 6 rounds. With helm, only stunned for 1 round. |
10 |
Stunned: cannot act for 1 round. With helm, only knocked prone. |
11 |
Knocked Prone |
12 |
Adrenaline Surge: regain 2d4 hp. After combat, faint for 1 minute |
Deadly Injuries (d12)
What happens when you drop to 0 hp?