Major Injuries - Cities Without Number (d12)

d12 Result

1

Instant Death: Wrong place, wrong time. You're not coming back from this.

2

Internal Damage: You're dead in an hour if you don’t get to a street doc's clinic. You're in a coma until you install a Prosthetic Cyber implant. Any Body or Nerves location cyber you have is critically damaged.

3

Brain Damage: You're in a coma until you install a Prosthetic Cyber implant. Any Head or Nerves location cyber you have is critically damaged.

4

Eye Damage: You're blind until you get a pair of cybereyes. If you already have cybereyes, they and any implants in them are critically damaged.

5

Gut Wound: If you don't get to a street doc's clinic in an hour, you suffer a -1 penalty to your Con modifier until you get a Prosthetic Cyber implant.

6

Right Leg Ruined: You can crawl at best once stabilized.

7

Left Leg Ruined: You can crawl at best once stabilized.

8

Right Arm Ruined: You've only got one functional hand.

9

Left Arm Ruined: You've only got one functional hand.

10

System Damage: Your most System Strain-expensive implant has been critically damaged. If several tie, the GM picks one.

11

Just a Flesh Wound: It's not that bad of a hit after all.

12

Just a Flesh Wound: It's not that bad of a hit after all.