Wilderness Encounters 2 (2d8)

2d8 J MoH O

2

Dragon, Forest
(Green Dragon)

No. Appearing: 1 Wild / Roll 1d4 Lair

Rulebook: p.82

Dragon, Forest
(White Dragon)

No. Appearing: 1 Wild / Roll 1d4 Lair

Rulebook: p.83

Dragon, Sea
(Gray Dragon)

No. Appearing: 1 Wild / Roll 1d4 Lair

Rulebook: p.84

3

NPC Party: Bandits

Party: Roll 2d12 1st lvl Fighters and Roll 1d6 1st lvl Thief/Thieves
Leader
: Fighter of Resolve: {2nd|3rd|4th|5th} lvl or Thief of Resolve: {2nd|3rd|4th|5th} lvl (both if party has 11 or more 1st lvl members)
Armament: lgt. armor, swords, and Resolve: {bows|crossbows}

Rulebook: p.183

Roc, Resolve: {1-3?Normal|4-5?Large|6?Giant}

No. Appearing: Roll 1d12 normal, Roll 1d8 large, 1 giant Wild / - Lair

Rulebook: p.136

Hydra

No. Appearing: 1 Wild / 1 Lair

Rulebook: p.113

4

Goblin

No. Appearing: Roll 6d10 Wild / Roll 6d10 Lair

Rulebook: p.104

Deceiver, Resolve: {Common|Greater}
(Panther-Hydra)

No. Appearing: Roll 1d4 Wild / - Lair

Rulebook: p.75

Whale, Sperm

No. Appearing: Roll 1d3 Wild / - Lair

Rulebook: p.157

5

Hobgoblin

No. Appearing: Roll 2d4 Wild / Roll 4d8 Lair

Rulebook: p.114

Lycanthrope, Werewolf*

No. Appearing: Roll 2d6 Wild / Roll 2d6 Lair

Rulebook: p.125

Crocodile, Giant

No. Appearing: Roll 1d3 Wild / - Lair

Rulebook: p.75

6

Centipede, Giant

No. Appearing: Roll 2d4 Wild / Roll 2d4 Lair

Rulebook: p.73

Mountain Lion

No. Appearing: Roll 1d4 Wild / Roll 1d4 Lair

Rulebook: p.129

Crab, Giant

No. Appearing: Roll 1d6 Wild / Roll 1d6 Lair

Rulebook: p.75

7

Snake, Giant Python

No. Appearing: Roll 1d3 Wild / Roll 1d3 Lair

Rulebook: p.104

Wolf

No. Appearing: Roll 3d6 Wild / Roll 3d6 Lair

Rulebook: p.158

Whale, Killer

No. Appearing: Roll 1d6 Wild / - Lair

Rulebook: p.156

8

Elephant

No. Appearing: Roll 1d12 Wild / - Lair

Rulebook: p.93

Spider, Giant Crab

No. Appearing: Roll 1d4 Wild / Roll 1d4 Lair

Rulebook: p.147

Octopus, Giant

No. Appearing: Roll 1d2 Wild / - Lair

Rulebook: p.130

9

Antelope

No. Appearing: Roll 3d10 Wild / - Lair

Rulebook: p.64

Hawk, Normal

No. Appearing: Roll 1d6 Wild / Roll 1d6 Lair

Rulebook: p.111

Shark, Mako

No. Appearing: Roll 2d6 Wild / - Lair

Rulebook: p.143

10

Jaguar

No. Appearing: Roll 1d6 Wild / - Lair

Rulebook: p.116

Orc

No. Appearing: Roll 3d6 Wild / Roll 10d6 Lair

Rulebook: p.131

NPC Party: Merchants

Vessels: Resolve: {1-5?one ship, operated by a single merchant|6?Roll 1d2+1 ships, operated by Roll 1d4+1 merchants}
Captain & crew
: Roll 2d8+8 normal men, unarmored, armed w/Resolve: {clubs|daggers|shortswords}
Guards: Roll 1d4 2nd lvl Fighter(s), Roll 1d4+2 1st lvl Fighters

Rulebook: p.183

11

Stirge

No. Appearing: Roll 3d12 Wild / Roll 3d12 Lair

Rulebook: p.148

Bat, Giant

No. Appearing: Roll 1d10 Wild / Roll 1d10 Lair

Rulebook: p.66

NPC Party: Resolve: {Buccaneers|Pirates}

Party: Roll 3d8 1st lvl Fighters
Captain
: Fighter of Resolve: {3rd|4th|5th|6th} lvl
Officers: Resolve: {1 Fighter of {2nd|3rd|4th|5th} lvl|2 Fighters of {2nd|3rd|4th|5th} and {2nd|3rd|4th|5th} lvl|3 Fighters of {2nd|3rd|4th|5th}, {2nd|3rd|4th|5th}, and {2nd|3rd|4th|5th} lvl}
Armament: Resolve: {unarmored|leather armor}, swords, and Resolve: {bows|crossbows}

Rulebook: p.183

12

Beetle, Giant Tiger

No. Appearing: Roll 2d4 Wild / Roll 2d4 Lair

Rulebook: p.69

Hawk, Giant

No. Appearing: Roll 1d3 Wild / Roll 1d3 Lair

Rulebook: p.111

Shark, Bull

No. Appearing: Roll 3d6 Wild / - Lair

Rulebook: p.142

13

Caecilia, Giant

No. Appearing: - Wild / Roll 1d3 Lair

Rulebook: p.71

Giant, Hill

No. Appearing: Roll 2d4 Wild / Roll 2d4 Lair

Rulebook: p.100

Roc, Resolve: {1-5?Large|6-8?Giant}

No. Appearing:  Roll 1d8 (if large) or 1 (if giant) Wild / - Lair

Rulebook: p.136

14

Shadow*

No. Appearing: Roll 1d10 Wild / Roll 1d10 Lair

Rulebook: p.141

Chimera

No. Appearing: Roll 1d4 Wild / Roll 1d4 Lair

Rulebook: p.74

Shark, Great White

No. Appearing: Roll 1d4 Wild / - Lair

Rulebook: p.142

15

NPC Party: Merchants

Caravan: Roll 2d4 wagons with one teamster (normal man) each
Leader
: Resolve: {1 wealthy merchant|Roll 1d4+1 less wealthy merchants}
Guards: Roll 1d4 2nd lvl Fighter(s), Roll 2d4+2 1st lvl Fighters

Rulebook: p.183

Wolf, Dire

No. Appearing: Roll 2d4 Wild / Roll 2d4 Lair

Rulebook: p.158

Mermaid

No. Appearing: Resolve: {1-8?Roll 1d2|9-10?Roll 3d6 pod} Wild / - Lair

Rulebook: p.128

16

Lycanthrope, Weretiger*

No. Appearing: Roll 1d4 Wild / Roll 1d4 Lair

Rulebook: p.125

Dragon, Mountain
(Red Dragon)

No. Appearing: 1 Wild / Roll 1d4 Lair

Rulebook: p.83

Sea Serpent

No. Appearing: Roll 2d6 Wild / - Lair

Rulebook: p.141