Roll on "Castle Name - Page 182"
Roll on "Castle Purpose - Page 179"
Roll on "Castle Founder - Page 179"
Roll on "Castle Condition - Page 180"
Roll on "Castle History - Page 180"
Roll on "Castle Inhabitants - Page 180"
Roll on "Castle Oddities - Page 182"
1d36 | Original Purpose |
---|---|
1-5 |
Living Quarters |
6-9 |
Trade |
10-13 |
Guard Resource |
14-16 |
Prison |
17-21 |
Display of power |
22-36 |
War |
1d36 | Who Built the Castle | Known For |
---|---|---|
1-2 |
Elf |
Bloodthirsty |
3-6 |
Dwarf |
Vengeance |
7-8 |
Trader |
Greed |
9-10 |
Treasure Hunter |
Stinginess |
11-12 |
Priest |
Vanity |
13-14 |
Sorcerer |
Wisdom |
15-18 |
Bandit Chief |
Beauty |
19-23 |
Warrior |
Glory |
24-36 |
Noble |
Cruelty |
d6 | Castle Condition |
---|---|
1-2 |
Ruined |
3 |
Decaying |
4-5 |
Worn |
6 |
Well Kept |
1d36 | History of the Castle |
---|---|
1-4 |
Ravaged by fire |
5-9 |
Beset by a long and bloody siege |
10-13 |
Afflicted by the plague |
14-17 |
Inhabitants died of hunger |
18-21 |
Abandoned by its builders |
22-25 |
Fell during a bloody revolt |
26-29 |
Conquered by enemy |
30-31 |
The site of a tragic incident |
32-34 |
Ravaged by years of war |
35-36 |
Possessed by demons |
1d36 | Is it really empty? |
---|---|
1-6 |
No, a colony of preying bats has moved in. See page 127. |
7-11 |
No, a ghoul resides here. See page 122. |
12 |
No, a ghoul resides here. See page 122. |
13-18 |
No, Roll 4d6 skeletons wait in the darkness. See page 122. |
19-25 |
No, a Roll on "Random Giant Monster" has taken the castle as its nest. It will soon return home. |
26-35 |
Yes, but the place is cursed. Each turn (15 minutes), each adventurer suffers a fear attack rolled with 6 Base Dice. |
36 |
Yes, it really is empty. For now. |
1d36 | Who Has Moved In? |
---|---|
1-6 |
Bandits. If a small castle then Roll 1d6. If Medium then Roll 2d6. If Large then Roll 4d6. See page 183, |
7-9 |
Rust Brothers. If a small castle then Roll 1d6. If Medium then Roll 2d6. If Large then Roll 3d6. See page 40. |
10-11 |
1 x Random Monster from Bestiary. |
12-13 |
Soldiers. If a small castle then Roll 1d6. If Medium then Roll 2d6. If Large then Roll 4d6. See page 183, |
14-15 |
Riders. If a small castle then Roll 1d6. If Medium then Roll 2d6. If Large then Roll 4d6. See page 49. |
16 |
1 x Random Monster from Bestiary. |
17 |
Riders. If a small castle then Roll 1d6. If Medium then Roll 2d6. If Large then Roll 4d6. See page 49. |
18-21 |
Orcs. If a small castle then Roll 1d6. If Medium then Roll 2d6. If Large then Roll 4d6. See page 64. |
22-23 |
Goblins. If a small castle then Roll 1d6. If Medium then Roll 3d6. If Large then Roll 5d6. See page 72. |
24 |
Goblins. If a small castle then Roll 1d6. If Medium then Roll 3d6. If Large then Roll 5d6. See page 72. |
25 |
Whiners. If a small castle then Roll 1d6. If Medium then Roll 3d6. If Large then Roll 5d6. See page 70. |
26 |
Whiners. If a small castle then Roll 1d6. If Medium then Roll 3d6. If Large then Roll 5d6. See page 70. |
27 |
Ogres. If a small castle then Roll 1d6. If Medium then Roll 2d6. If Large then Roll 2d6. See page 61. |
28 |
Ogres. If a small castle then Roll 1d6. If Medium then Roll 2d6. If Large then Roll 2d6. See page 61. |
29 |
Dwarves. If a small castle then Roll 1d6. If Medium then Roll 2d6. If Large then Roll 4d6. See page 58. |
30 |
Halflings. If a small castle then Roll 1d6. If Medium then Roll 2d6. If Large then Roll 4d6. See page 71. |
31 |
Wolfkin. If a small castle then Roll 1d6. If Medium then Roll 2d6. If Large then Roll 4d6. See page 68. |
32 |
Elves. If a small castle then Roll 1d6. If Medium then Roll 2d6. If Large then Roll 2d6. See page 54. |
33 |
Sorcerers. If a small castle then Roll 1d6. If Medium then Roll 1d6. If Large then Roll 2d6. See page 184. |
34 |
Thieves x Roll 1d6. See page 183. |
35 |
1 x Random Monster from Bestiary. |
36 |
1 x Random Monster from Bestiary. |
d6 | Inhabitants |
---|---|
1 |
|
2-4 |
|
5 |
Yes, by a few descendants of the builder. |
6 |
Yes, by descendants of the builder. |
1d36 | Castle Oddities |
---|---|
1-2 |
Odd architecture |
3-4 |
Blood colored |
5-6 |
Surrounded by ravens |
7-8 |
Built out of a massive rock |
9-10 |
Weird inscriptions |
11-12 |
Surrounded by graves |
13-14 |
Built on a battlefield |
15-16 |
Haunted |
17-18 |
Bad smell |
19-20 |
Strange sounds |
21-22 |
Covered by purple flowers |
23-24 |
Always rains |
25-26 |
Built around an ancient statue |
27-28 |
Windy |
29-30 |
Fungal fields |
31-32 |
Blackened by soot |
33-34 |
Decorated with skulls |
35-36 |
Overgrown |
1d36 | Castle Name | Second Word |
---|---|---|
1 |
Stone |
Hook |
2 |
Red |
Tooth |
3 |
Purple |
Spire |
4 |
Blood |
House |
5 |
Dead |
Claw |
6 |
Winter |
Jaw |
7 |
Oak |
Water |
8 |
Blue |
Redoubt |
9 |
Snow |
Mound |
10 |
Wind |
Hill |
11 |
Storm |
Mountain |
12 |
Fire |
Tower |
13 |
Rust |
House |
14 |
Griffon |
Edge |
15 |
Dark |
Home |
16 |
Dim |
Cliff |
17 |
Wood |
Pike |
18 |
Barren |
Eye |
19 |
Deep |
Hole |
20 |
Alder |
Gap |
21 |
Rain |
Shield |
22 |
Eagle |
Nest |
23 |
Wolf |
Mark |
24 |
Bear |
Grove |
25 |
Dragon |
Glade |
26 |
Frost |
Keep |
27 |
River |
Lair |
28 |
Sea |
Stone |
29 |
Ice |
Den |
30 |
Sun |
Wall |
31 |
Night |
Fortress |
32 |
Rose |
Castle |
33 |
Fang |
Keep |
34 |
Moon |
Mound |
35 |
Wolf |
Mark |
36 |
Twilight |
Fort |