Generating quick religions for the postapocalyptic spin-off of SWN (Stars Without Number)
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The Faith is based on Roll on "Base Religion".
Their attitude toward Unbelievers is Roll on "Attitude Toward Unbelievers".
The empathic principles of the faith: Roll on "Empathic Principles".
The Faith's biggest current problem: Roll on "Faith's Biggest Problem".
d12 | Result |
---|---|
1 |
Catholic Christianity |
2 |
Theravada Buddhism |
3 |
Mahayana Buddhism |
4 |
Judaism |
5 |
Islam |
6 |
Two Lands Faith (Neo-Egyptian) |
7 |
Taoism |
8 |
Animism |
9 |
Ancestor Worship |
10 |
Protestant or Orthodox Christianity |
11 |
Hinduism |
12 |
a political ideology |
d10 | Result |
---|---|
1 |
a benevolent acceptance and cooperation |
2 |
a benign tolerance with no attempt to convert |
3 |
a tolerance but with regular conversion attempts |
4 |
tolerant if they’re outsiders, but not fellow tribals |
5 |
not openly hostile, but deeply mistrustful |
6 |
that Unbelievers cannot convert, but are tolerated |
7 |
that Unbelievers cannot convert and are scorned |
8 |
that Unbelievers live only at the faith’s convenience |
9 |
demanding of conversion or death by the sword |
10 |
a rabid hatred with no possibility of conversion |
d20 | Result |
---|---|
1 |
Only one gender or ethnicity can join the clergy |
2 |
They specify a different or additional holy text |
3 |
Human sacrifice is necessary |
4 |
All things are permitted to the truly holy believer |
5 |
The clergy are the true owners of all property |
6 |
The governmental leader is the church’s leader |
7 |
The local government is the only legitimate one |
8 |
Misfortune is a sign of hidden sin |
9 |
Strangers must be aided if possible and prudent |
10 |
Death for the faith or enclave means paradise |
11 |
The leader of the faith never errs in faith matters |
12 |
The clergy are the proper judges of crime and sin |
13 |
All members are clergy and have equal authority |
14 |
Some other enclave is rightfully their holy place |
15 |
Slavery is an abomination before God |
16 |
Slavery is a just expression of the faith’s rule |
17 |
Others of the same root faith are foul heretics |
18 |
An earthly paradise awaits somewhere in the world |
19 |
AIs are emissaries of God |
20 |
Ruins are taboo places and must be guarded |
d12 | Result |
---|---|
1 |
The clergy are shamefully corrupt |
2 |
Schismatic fighting is splitting the faith |
3 |
The people are losing faith from harsh misfortunes |
4 |
Someone is killing the clergy |
5 |
The secular leaders are trying to take control |
6 |
Lacking necessities for a vital religious ritual |
7 |
The center of the faith was overrun by evil |
8 |
The faith is hated by neighboring enclaves |
9 |
The faith’s leader is young or incompetent |
10 |
Leadership is deadlocked between clergy factions |
11 |
A powerful cleric has gone renegade as a warlord |
12 |
The faith is self-destructing with mad principles |