d20 | Name: | Notes: |
---|---|---|
1 |
Cremato-Scan: |
Two spikes wired up to a small console. Putting them both into a corpse will ignite the remains with high voltage, burning it to a crisp in a matter of minutes. The console then prints out a small paper report showing the following facts about the victim: |
2 |
Rad-Halo |
While worn you have perfect recall of everything you've seen or heard while wearing the halo. You can also perform arithmetic as fast as a calculator. You lose d6 CHA every time you:
|
3 |
Cremato-Scan |
Anybody enclosed in this coffin-like box is lightly bombarded with shocks until they pass out. They can only be woken by opening the box, and users report an incredibly restful sleep. |
4 |
Salt Charge |
Blasts out a fluorescent salt-like powder. Anybody within the blast that is currently Wounded is overcome with pain and instantly incapacitated. |
5 |
Wild Charge |
Blasts out a red mist, any animals in the blast become immediately violent towards the nearest other being. |
6 |
Null Charge |
Null Charge: Blasts out an impenetrable darkness lasting a few minutes. Nothing more complex than a bow can function in the darkness. |
7 |
Absorption Engine |
Bulky. Chest mounted device that activates when an opponent takes Critical Damage. The victim is sucked into the jet-like hole and sprayed out as a bloody mess. As a secondary function the engine allows very slow, careful flight and can be fed inorganic matter to spit out a d6 Blast of shrapnel. |
8 |
Canned Abyss Spirit |
Once the spirit is released it cannot be returned and does nothing besides lash out. |
9 |
Canned Iceberg Spirit |
12hp, Icy Form (Armour 2), Crush (d10 to all in a line). |
10 |
Canned Smog Spirit |
6hp, d6 Choke to all within, Immune to physical attacks but disperses if left alone. |
11 |
Canned Pickling Spirit |
8hp, Acidic Splash (d6 Blast), Anything killed is preserved and delicious. |
12 |
Canned Heat Spirit |
12hp, Glowing Metal Body (Armour 3), Heat Ray (d8), longs to be cooled down which causes it to become peaceful. |
13-20 |
Canned Razorwire Spirit |
10hp, Metal Form (Armour 2), Lash (d6 to all adjacent), Anybody taking Critical Damage is pulled in to be kept safe. |
Items (INTO THE ODD) (WIP) (d20)
By Chris McDowall creator of INTO THE ODD
Found on his blog BASTIONLAND