Items (INTO THE ODD) (WIP) (d20)

By Chris McDowall creator of INTO THE ODD
Found on his blog BASTIONLAND

d20 Name: Notes:

1

Cremato-Scan:

Two spikes wired up to a small console. Putting them both into a corpse will ignite the remains with high voltage, burning it to a crisp in a matter of minutes. The console then prints out a small paper report showing the following facts about the victim:
- Their last meal
- Distance and direction of the last place they slept
- Their number of siblings.

2

Rad-Halo

While worn you have perfect recall of everything you've seen or heard while wearing the halo. You can also perform arithmetic as fast as a calculator. You lose d6 CHA every time you:

  • Put on the Halo
  • Use the Halo to recall a memory
  • Use the Halo to perform arithmetic

3

Cremato-Scan

Anybody enclosed in this coffin-like box is lightly bombarded with shocks until they pass out. They can only be woken by opening the box, and users report an incredibly restful sleep.

4

Salt Charge

Blasts out a fluorescent salt-like powder. Anybody within the blast that is currently Wounded is overcome with pain and instantly incapacitated.

5

Wild Charge

Blasts out a red mist, any animals in the blast become immediately violent towards the nearest other being.

6

Null Charge

Null Charge: Blasts out an impenetrable darkness lasting a few minutes. Nothing more complex than a bow can function in the darkness.

7

Absorption Engine

Bulky. Chest mounted device that activates when an opponent takes Critical Damage. The victim is sucked into the jet-like hole and sprayed out as a bloody mess.

As a secondary function the engine allows very slow, careful flight and can be fed inorganic matter to spit out a d6 Blast of shrapnel.

8

Canned Abyss Spirit

Once the spirit is released it cannot be returned and does nothing besides lash out.
10hp, De-Pressurisation Touch (d10 ignore Armour, explode on Critical Damage).

9

Canned Iceberg Spirit

12hp, Icy Form (Armour 2), Crush (d10 to all in a line).

10

Canned Smog  Spirit

6hp, d6 Choke to all within, Immune to physical attacks but disperses if left alone.

11

Canned Pickling Spirit

8hp, Acidic Splash (d6 Blast), Anything killed is preserved and delicious.

12

Canned Heat Spirit

12hp, Glowing Metal Body (Armour 3), Heat Ray (d8), longs to be cooled down which causes it to become peaceful.

13-20

Canned Razorwire Spirit

10hp, Metal Form (Armour 2), Lash (d6 to all adjacent), Anybody taking Critical Damage is pulled in to be kept safe.