Generic Random Encounter Table (INTO THE ODD) (d6)

By Chris McDowall creator of INTO THE ODD
Found on his blog BASTIONLAND
Entry: http://www.bastionland.com/2018/06/small-tables.html

My list of needs for a random encounter table is:

  • Make an area feel alive and non-static.
  • Project the character of an area.
  • Have at least one really dangerous entry to encourage the players to keep moving.
  • Be better than something I can just make up on the fly.

Roll D6
1-3: Common. Three variations on a single encounter either carrying out different actions or varying slightly in composition.
4-5: Uncommon. Two variations of a more unusual encounter, again varying in behaviour or composition.
6: Rare. Something weird and likely dangerous.

d6 Result

1

Common

2

Common

3

Common

4

Uncommon

5

Uncommon

6

Rare