Bastion Streets and Buildings (INTO THE ODD) (WIP) (d42)

By Chris McDowall creator of INTO THE ODD
Found on his blog BASTIONLAND

d42 Name: Notes: Sparks:

1

Cageshacke (Borough)

An INTENSE borough of Bastion. Of course it's surrounded by an electrified cage, but some houses and boroughs also choose to have cages.

The main reasons you'd go there are to get in a fight or to hire a Valet-Guard.

Roll on "Cageshacke Borough Spark Table (INTO THE ODD)"

2

The Bill-Nest (Building)

Atop rickety scaffolding, crowds of desperate people bring paper invoices, arrears, and debt ledgers, pinning them into the ever growing birdnest-like structure.

Urban myth claims that vengeful birds will see these and descend to murder cruel debt-chasers. This rarely happens, but more often the gathered mob decide to take matters into their own hands.

3

The Common Man's Museum of Bastion (Informally The COMMMB)
(Building)

Formerly a respectful memorial to the working class of Bastion, recently bought out by a conglomerate of wealthy factory owners.

Now depicts workers as lazy morons, but provides visitors with luxury facilities (including an especially good bar). As a result, it is currently under constant assault from protesters.

4

(Unnamed building #1)

Defunct broadcast tower, now a scrap electric market spread across scaffolds. A cabal of engineers live and worship at the very top of the tower.

5

(Unnamed bulding #2)

Huge municipal swimming pool, now dried up and re-purposed as a landfill. The old changing rooms have been converted into a boozy hostel for youths.

6

(Unnamed building #3)

Long row of terraces houses, roofs all blown off in a storm. Now used as stables for luxury-breed pork pigs. A retirement home holds the last remaining covered house, and the old folks get free sausages to make up for the smell.

7

The Canal

  • The Oil-Dumo-Scrap route is always very congested, moving at a crawl.
  • The open waters of the north-west quarter of the loop are scenic but swarming with mugging-parties.
  • There are free boats, but they're slow and awful. Fancy private boats charge 10s per journey, increasing if you look fancy or desperate.

8

Food Well

  • Primarily a water well, but also a courtyard surrounded by eateries.
  • Restaurants will buy exotic ingredients for a good price.
  • Some meet here to socialise, but it's a known criminal hotspot too.

9

Glass Tower

  • The top floor has a Day Spa frequented by Bastion's elite.
  • When the wind is high, panes of glass often fall down onto passers-by.
  • The surroundings are quite desolate, but builders are working on new projects.

10

Mire

  • Rows of shops that never seem to have any customers.
  • They only sell worthless things and give awful tattoos.
  • Has a swampy park overrun with lizards.

11

Elephant House

  • A museum of elephants through time.
  • In the dockyards around here, elephants are still used out of tradition as beasts of burden.
  • The housing around here is cheap, because of the elephant smell, so very popular with students, who know a back-alley route to their university.

12

Dump

  • Here rubbish is dumped from massive cable-cars above.
  • The canal goes underground to the processing plant.
  • There is a huge workhouse here, housing thousands of workers with no better prospects.

13

Glory Lane

  • There was a crushing sports defeat here years ago, so a stadium lies abandoned in mourning.
  • The locals here are rough, and mentioning The Defeat is punishable by specific beatings, depending on the circumstances.
  • There's a collectibles market here, buying and selling useless but interesting things.

14

Oil Quarter

  • Fancy upmarket housing, with tasteful faux-graffiti on the walls.
  • Boutique shops selling hair oil, tonics, and soap.
  • Has an open air theatre known for political opera.

15

Scrap Market

  • A market selling things salvaged from the Dump, staffed entirely by Mock Animals due to some bylaw.
  • Mockeries give each other a generous discount and try to rip-off humans.
  • The scrap is kept extremely neat, and the mockeries harshly punish litering the spotless streets around here.

16

Rotten Palace

  • An aristocratic hall turned into day-out for the whole family, with slides and overpriced cake.
  • The grounds are well-kept, with forests and lakes that almost make you forget you're in the city, until you come across squatters in tents.
  • The Library Wing is still owned by the a member of the aristocratic family, carrying out lonely study.

17

Mock Forest

Twisting masses of collapsed pipes, discarded machinery, and dead vermin has somehow willed itself into non-organic trees, vines, and even Mock Fauna. Equal chance of neighbouring boroughs seeing it as a place of wonder, unholiness, or utter disinterest.

18

Pudding Deck
(At the Ecky Burgh:Home of the Original Green Smoke)

  • Try the tiny but obcenely priced (1g for an assiette) desserts.
  • Enjoy the only spot of clean air in the borough, with great views of others choking below.
  • Hear the haunting voice of the wailing-waiter, an avant-garde performer in his second job.

19

Stack-Wack

(At the Ecky Burgh:Home of the Original Green Smoke)

  • Buy an air-bag from one of the sickly urchins roaming the board-walks. Prices range from a penny to ten shillings depending on how desperate for air you look.
  • Call into one of the tiny breather-bars that pump in clean(er) ambience and sell disgusting spirits to disappointed travellers.
  • Hope the Green Smoke doesn't descend today (1-in-6 chance each morning/afternoon, d6 corrosive damage each turn just for being in it).

20

Drip-in-Pool

(At the Ecky Burgh:Home of the Original Green Smoke)

  • Go under the greenish water and enjoy clean air from a rubber tube sticking out of the wall. Dozens of patrons sit around sucking on these, conversing in whatever gestures they can manage.
  • Eat specially bred jellyfish live from the water as they swim by (the poolkeeper will swim by and charge 50p a jelly)
  • At the top of each hour two prisoners are dropped from above in weighted shoes, each with a trident. If one manages to kill the other, the poolkeeper will (usually) release them from their boots.

21

The Smashery

(At the Piling District- Where Things Go to get Broken)

  • Pay 20s to get anything you like smashed by the finest industrial machinery.
  • Pay an extra 10s to push the button yourself.
  • Pay an extra 1g to get to try one of the new prototype methods. They're very secretive unless you pay, but they involve an annihilation beam.

22

Discharge Docks

(At the Piling District- Where Things Go to get Broken)

  • Here the debris from the smashery is loaded onto huge barges and taken around the rest of the city. Great place to catch a cheap lift.
  • For 10s you can have an hour sifting amongst the debris to try and find something useful (you probably won't).
  • Throwing a penny down the Bottomless Well is considered lucky, but don't fall in because it really is bottomless as far as anyone can tell.

23

Breaker Quays
(At the Piling District- Where Things Go to get Broken)

  • Witness some of the most ground-breaking street art in Bastion, made by the Smashers on their days off
  • Hear street poetry on the nature of smashing things by day and creating by night
  • See the jagged sculpture of the Silver Man, a giant astral being rumoured to have visited the district and helped to build the smashery.

24

The Walkaways

(At the Neptile Quarter- Adults must be accompanied by a child.)

  • Avoid the pale children that legally own the district.
  • Find the occasional creepy-heirloom discarded on the tiles.
  • Peek into luxurious chambers kept pristine and locked away from childrens' hands.

25

Foggy Lane

(At the Neptile Quarter- Adults must be accompanied by a child.)

  • Visit the kindershops, selling the crap that kids are able to make without adult supervision.
  • Take in a drousy cocktail of naptime-oil in one of the many sleepeasies
  • Fall foul of some playground-level rule that you didn't realise, or that some kid is making up, and get banished from the district after paying a hefty fine.

26

The Crystalory

(At the Neptile Quarter- Adults must be accompanied by a child.)

  • Take an ornate canal ride through a maze of glowing, chiming crystals repeating the same stupid song over and over.
  • Enjoy the narration of how the children came to inherit the quarter from Granny Neptile.
  • Buy overpriced, useless crystals in the gift shop.

27

The Hyperwire

(At the High Borough of Mouse-and-Key - Testing-Slum for the newest engineering prototypes.)

  • Take an incredibly slow, crowded car up to the highest point for miles and get a good view of the surrounding boroughs.
  • Try not to fall to a messy death down in the lower slums.
  • Try not to hit a snag and hang helplessly for hours until a trained mock-monkey swings along to fix the mechanism.

28

Siren Mast

(At the High Borough of Mouse-and-Key - Testing-Slum for the newest engineering prototypes.)

  • Broadcast and receive messages from the handful of other prototype radio masts in the city. Mostly engineering nerd chatter.
  • Join the techno-pilgrims that come here to view the wonder of engineering.
  • Avoid the Rad-Warriors, overly groomed thugs that think the tower's emissions are bound to attract hostile extradimensional beings.

29

Community-One

(At the High Borough of Mouse-and-Key - Testing-Slum for the newest engineering prototypes.)

  • Hear lectures from some of the great engineering thinkers, with some of the worst ideas in history.
  • Visit the Office of Collateral Damage to process paperwork you might have incurred through less civilian-aware activities, attending a self-improvement seminar to avoid future problems.
  • Join the waiting list for an audience with Dieter Volt, the bespectacled genius behind the borough's new purpose.

30

Schism Point

(At the Temple District of Veztm - Ten tourists to every local.)

  • Just try to see any of the temple architecture through the sea of obnoxious tourists and pilgrims.
  • Avoid upsetting the actual residents of the region, each from one of a hundred sects, each with a thousand senseless protocols.
  • Buy terrible merchandise.

31

The Splendid Honeymoon

(At the Temple District of Veztm - Ten tourists to every local.)

  • Meet travellers from across Bastion at the nightly Buffet. Each night is a different bizarre cuisine.
  • Visit the cellar-garden to buy an overpriced bottle of wine or marvel at the domesticated subterranean creatures.
  • Take advantage of the overpriced rock-spa that will offer any treatment with discrete service.

32

Black Fountain

(At the Temple District of Veztm - Ten tourists to every local.)

  • Finally find a place with a tolerable amount of tourists.
  • Drip some of your blood into the black water and walk down one of the eight alleyways to go on a spirit journey.
  • Drip another's blood into the black water and you get a vision of their current whereabouts, and future desire.

33

Princee Castle
(At the Dead Quarter of Luon - Broken pre-industrial luxury.)

  • Enjoy the lavishly welcome foyer and entrance hall.
  • Break through any of the locked doors to feel the wrath of the paranoid, trap-obsessed Princee long after his death.
  • Find the dead Princee to rob his jewels.

34

The Last Smithy
(At the Dead Quarter of Luon - Broken pre-industrial luxury.)

  • Meet Rab, an actor pretending to be hundreds of years old, acting as a medieval smith.
  • Get charged obscene prices for "ancient methods" that really have nothing on modern metalwork.
  • Hear Rab complain about how technology is the wrong direction for Bastion.

35

The Sour Oyster
(At the Dead Quarter of Luon - Broken pre-industrial luxury.)

  • Reel at the stench of long-rotten shellfish and old beer.
  • Carefully approach an unexploded siege-bomb lying in the middle of the tavern (d12 damage to all in the block).
  • Discover the socialist commune of Mock-Rats living underneath the floorboards quite happily.

36

The Augmentarium

A maze of wrought-iron hedges, occasionally opening up to caged enclosures for grossly modified creatures. The gift shop has a wide variety of literature and stationery.
EVENT: Roll on "AUGMENTARIUM"

37

A Smash-a-Richy Rally

Occasionally this pressure-group gather a mob to go rampaging into wealthy living areas. Lots of firebombs, sledgehammers, and bad poetry.

EVENT: Roll on "Smash-a-rich"

38

A Sanctioned Looting

Sometimes it's easier to fill out the paperwork, claim your rebate from the council, and let the desperate descend on your bankrupted business or derelict home. Here it's an old museum full of antiquities that nobody cares about.

EVENT: Roll on "Sanctioned looting"

39

A Fire-Giant Display

You get a big idiot (preferably from the Deep Country) and wrap him up in a mostly fireproof suit. Pop him up on stilts, cover him in straw and fireworks, and invite a load of viewers with torches. The Giant survives practically every time so it's not as inhumane as it sounds. Normally in a big open field, but here it's the courtyard of a university.

EVENT: Roll on "Fire-Giant"

40

The Queuing Office

People spend so much time in here that they have little snack and drinks carts selling at inflated prices. This one has turned into a de-facto pub because of its fantastic selection of white spirits.
EVENT: Roll on "Quequing Office"

41

The News Yard

Runners gather here and await news bulletins, brought in by prestigious gold-capped runners, before reporting back to their bosses. As hip-flasks get passed around it turns into a bit of a piss up, and the news becomes less reliable.

EVENT: Roll on "News Yard"

42

An Exhumauction

Some graveyards work on a contract that states once everyone who remembers you is dead, they can dig you up to make room for fresh bodies. Here sealed coffins of various ages are auctioned off to legitimized grave robbers. Sometimes the coffins have a priceless heirloom, but usually just bones.

EVENT: Roll on "Exhumaution"


Subcharts

AUGMENTARIUM (d3)

d3 Result

1

The eight Piston Monkeys (8hp, Metal Bits (Armour 1), d8 Pneumatic Bite) have gotten out yet again, on the day the local orphanage are visiting. It's a bloody mess.

2

Some Nature-Purists (3hp, d6 pistol, bush-clothes) have smuggled guns into the Augmentarium and are slaughtering the animals in their cages to put them out of their misery.

3

The site is closed off to the general public, but you've gotten in to view the switching-on of the Meat-Titan (13hp, Meaty Hide (Armour 2), d8 stampede), a sort of elephant flesh-golem. Of course it goes on a rampage once its switched on, and security is very loose.

Smash-a-rich (d3)

d3 Result

1

This mob have gotten very literal, and are amassing people called Richard, or anything similar, to be slaughtered in the middle of a square.

2

The mob has split into two halves, each claiming the other half are secret Richies.

3

The mob has broken into a wealthy retirement home, and the residents are holding them off with some degree of success, like a geriatric Home Alone.

Sanctioned looting (d3)

d3 Result

1

One group of looters are badly disguised as ghosts in an attempt to scare the other looters away and clean up for themselves.

2

Some joker started a fire, and it's spreading quickly.

3

The previous owner isn't quite ready to let go, and has hired a mercenary brigade to shoot anyone exiting the property with items that he still wants for himself.

Fire-Giant (d3)

d3 Result

1

The fire giant is out of control, and got into the university library!

2

The giant got wet in the rain and won't light. There's a Gilder reward for the first person to get him alight.

3

The twist this time is that two fire giants will fight. However, they've teamed up to take on the fleeing crowds!

Quequing Office (d3)

d3 Result

1

The drinks cart has run out of Pear Liqueur, the secret ingredient to the house cocktail! There'll be riots unless somebody can get some more.

2

The office is under new management, so no more drinks! Only bread and water. There's an ill feeling all round.

3

The fish-balls used some fancy coloured thing the monger was selling off cheap, and now everybody is throwing up everywhere.

News Yard (d3)

d3 Result

1

The runners are on strike! Mass panic as nobody knows the latest news.

2

A hoax is spreading that weirdos from the underground are launching a full-scale assault on the city!

3

A legitimate news story is spreading that weirdos from the underground are launching a full-scale assault on the city!

Exhumaution (d2)

d2 Result

1

Two buyers tied for an ornately decorated casket, so are tearing into it and splitting the treasures within. They both harbor deep jealousy at the other for having to split, so would do anything to scam them out of their share.

2

It's a mass-coffin auction! Easily over a hundred cult members buried together in this thing. Who knows what's inside? Nobody wants to bid out of superstition.