2d4 | Result |
---|---|
2-3 |
Charm. For its turn, the target moves toward its nearest ally and attacks with a weapon or a cantrip. The target can't check for danger as it moves. |
4-5 |
Telekinesis. The target is pushed 5 feet in a random direction and falls prone. |
6-7 |
Slow. Until the start of its next turn, the target's speed is reduced by 15 feet, and others make attack rolls against the target with advantage. |
8 |
Sleep. The target falls unconscious until the start of its next turn. |