HS-25-01: What's Happening?! (3d6)

Citation

The Dark of Hot Springs Island, p.110

3d6 What’s Happening?!

3

The siren Oolah is free and singing at [4]. The caverns resonate with emotion.

4

The black coral is “suggesting” extreme violence. Nereids are angry but don’t know why.

5

[7] has not erupted for 3 days. Terror grips the nereids.

6

A salamander trickster cursed the cave’s crystals to ring discordantly with the Lament.

7

All nereids are trancelike, harmonizing the Lament. The cave is subzero. Wydarr sluggish.

8

The nereids are holding an adventurer “job fair.” They plan to push against the wydarr soon.

9

The nereids are busy resetting traps and growing new crystal defenses with their songs.

10

Wydarr expansion. Tensions are high, but the forces of water hold their own for now.

11

The wydarr seem to be retreating. Skirmishes are rare. The cave is mostly at peace.

12

One-third of the nereids are away aiding an ally or potential ally.

13

Roll d4+1 Goa are here to hunt the wydarr in their own manner.

14

Roll d4+1 Fuegonauts opened a portal to capture more nereids, but landed in a wydarr tunnel.

15

[9] is awake and nuzzling wydarr to death.

16

An unannounced emissary from the plane of water arrived 3 days ago, but says nothing.

17

All traps and alarms in the cave are triggering on the honest and not the deceptive.

18

Crystalback wydarr fill the cave. The nereids are gone. The Lament has been broken.