d8 | Cone |
---|---|
1 |
Abjuration: Antimagic cone (as seen in the Monster Manual pg.28) - The beholder’s central eye creates and area of antimagic, as in the antimagic field spell, in a 150-foot cone. |
2 |
Conjuration: Dancing Cone - All creatures in a 150-foot cone, emitted from the beholders eye, must use their move action to dance comically in place for as long as they are inside the cone. |
3 |
Divination: “I see you” Cone - The beholder can see all possible future events in a 150-foot cone. |
4 |
Enchantment: Cone of Laughter - All creatures in a 150-foot cone, emitted from the beholders central eye, break into unexplained laugher |
5 |
Evocation: Chaotic Cone - The beholder’s central eye creates a cone of elemental energy of it’s choosing (acid, cold, fire, lightning) |
6 |
Illusion: Cone of Silence - The beholder’s central eye creates an area of silence in a 150-foot cone. |
7 |
Necromancy: Negative Energy Cone (paraphrased from the Monster Manual pg.29) - The beholder’s central eye creates an area of negative energy in a 150-foot cone. |
8 |
Transmutation: Cone of Sheep - All creatures in a 150-foot cone, emitted from the beholder’s central eye, are polymorphed into a harmless animal. They remain in this form until they move outside of the cone. |