F – FIND Yellow +0 to ROLL (d100)

D100 Dungeon

d100 Hour Description

1-5

2

As you move away some junk you hear a click and wonder if you have triggered a trap, roll 1d10 on TABLE G

6-10

2

With your backed turned a Monster jumps out from its hiding, roll on TABLE E – ENCOUNTER and fight, it has SURPRISE.

11-15

2

Moving through some of the rubbish strewn around the floor a small snake lashes out and bites your hand injecting its venom into a vein, shade in two pip of your Poison track.

16-20

1

Searching through some of the larger heaps of debris you abruptly stop as you the pile is made up of diseased and rotting corpses, shade in 2 pips of your Disease Track.

21-25

1

While searching around a piece of your equipment gets caught in a crevices of the dungeon wall, carefully you prise it free but it has suffered some minor damage, roll one d10 for location of the item and shade in 1 pip of its repair track, if no item is equipped roll again until you select an item that is equipped.

26-30

1

You accidentally stumble and fall landing on your side, make a belt check.

31-35

1

You find nothing of any interest.

36-40

1

After a lot of digging through little more than junk you do find something of value, roll on TABLE I – ITEMS.

41-45

1

This area is dank and foul smelling, which is no surprise when you come across a Tomb hidden behind some broken furniture. If you wish you can spend some time opening it, +1on the time track.

1 = It is empty.
2-4 = You find a corpse clutching a bag of gold (+480gp)
5-10 = Inside apart from some old bones is a Treasure, roll on TABLE TA – TREASURE A -15.

46-50

1

You have found a magic scroll, roll x1 on TABLE S – SPELLS to determine which spell it contains.

51-55

1

Something catches your eye and you find something useful, roll on TABLE R – REQUIRED to find out what it is.

56-60

1

Amidst some rubble you find a weapon, roll x1 on TABLE W – WEAPONS+15 to find out which weapon it is.

61-65

1

Searching through some junk you find a torn page from a spell book, roll x1 on TABLE S – SPELLS to determine which spell.

66-70

1

On one of the walls behind a badly hung curtain you find a small lever, when you pull it you hear a rumble from somewhere in the dungeon (shade in 1 Lever Pip)

71-75

0

You clear some debris to find a piece of armour, roll x1 on TABLE A – ARMOUR+15 to find out which armour it is.

76-80

0

You find a SECRET tunnel – make a thin exit through the rock face of your current areas to line up with a middle section of a mapped or unmapped adjacent area. (====S====)

81-85

0

You have found a book of spells amongst some old books, roll x2 on TABLE S – SPELLS to determine which spell it contains.

86-90

0

Well hidden behind a broken cupboard you find a hole in the dungeon wall, inside is a treasure, roll on TABLE TA – TREASURE A, apply -15 to your roll.

91-95

0

You come across a small worn carpet that appears out of place for this area, moving it to one side reveals a wooden panel flush with the dungeon floor that once would have been locked, now it is broken beyond repair, you life the panel out and to your surprise find a treasure laying in a rough hollow, roll on TABLE TB – TREASURE B, apply -15 to your roll.

96-100

0

Shifting through the rubbish strewn about the floor, you are startled to find an entire skeleton, once it must have been a brave adventurer like yourself, now it has been a feed for the small insects and rats that inhabit the dungeon, a quick search reveals the poor chap had very little at the time of his death, that is all apart from this magnificent treasure, roll on TABLE TC – TREASURE C, apply -15 to your roll.