Individual Qualities (d30)

d30 Quality Description Cost

1

Area of effect

Each upgrade increases area of AoE (close, short, medium, long).

2

2

Attached

Attached to gauntlet or armor, leaving hand free.

1

3

Bonded

Weapon only usable by owner, cannot be removed from person without consent.

2

4

Breaking

Can be used to target and break objects at no disadvantage.

1

5

Concealable

Can be hidden from view.

1

6

Concussive

Creates a burst of sound or light on impact to deafen/blind/temporarily stun.

1

7

Deadly

Each upgrade increase attack die (up to d10).

2

8

Elemental: Air

Has properties related to air (e.g. can subtly manipulate winds, harness electricity).

1

9

Elemental: Earth

Has properties related to earth (e.g. benefits to mining).

1

10

Elemental: Fire

Has properties related to fire (e.g. produces heat/light, can cause burning).

1

11

Elemental: Metal

Has properties related to metal (e.g. benefits to blacksmithing).

1

12

Elemental: Water

Has properties related to water (e.g. can extinguish fires).

1

13

Elemental: Wood

Has properties related to wood/plants (e.g. benefits to gardening, nature traversal).

1

14

Flexible

Whip or whip-like; Range (close), AoE (close), Stunning (binding), Unwieldy (-2 AB).

1

15

Focused Area

AoE can be focused in a line, cone, etc. Each upgrade allows a different option.

1

16

Focused Damage

AoE can be focused to only target specific creatures or objects. Each upgrade allows greater flexibility.

1

17

Impacting

Each upgrade increases range of knockback (close, short, medium, long).

1

18

Magical

Has general magical properties.

1

19

Masterwork

Each upgrade +1 AB.

2

20

Penetrating

Ignore armor. With second upgrade, ignore shields. AC otherwise still applies.

2

21

Poisonous

Can cause poisoning.

1

22

Ranged

Each upgrade increases range starting at short (short, medium, long).

1

23

Reach

Can be used at close range or thrown at no disadvantage.

1

24

Rending

Serration or other features cause sustained wounds and mutilation.

1

25

Siege

Can be used to break open structures.

3

26

Silenced

The weapon produces little to no sound on projection or impact.

1

27

Spellbreaking

Can silence spells/spellcasters on successful attack.

2

28

Stunning

Can be used non-lethally to incapacitate at no disadvantage.

1

29

Suppressing

Creates an obstacle to those in weapon range. -2 AB to anyone in range.

1

30

Unique Appearance

May be a well known item or associated with a well-known person or faction.

1