Monster Island - Casting Miscarriage (1d100)

Description (more info)

Random Tables from Monster Island by Design Mechanism - Sandbox Campaign

Game system(s): Mythras, RuneQuest 6. Although its fairly system neutral really!
Line: Mythras
Genre: Roleplaying, BRP, D100,

NOTE: Tables still require the book or PDF to get creature stats and encounter details. Links to the books are below:

Monster Island from DriveThruRPG Store: https://www.drivethrurpg.com/product/116267/Monster-Island
Monster Island Companion from DriveThruRPG Store: https://www.drivethrurpg.com/product/116269/Monster-Island-Companion

A random result will be collated from each column

1d100 Bad Thing Very Bad Thing Cataclysmically Bad Thing

1-5

Suffer Roll 1d6 damage to all Hit Locations

Suffer Roll 2d6 damage to all Hit Locations

Suffer Roll 3d6 damage to all Hit Locations

6-11

Terrified by horrific delusions for Roll 1d3 hours

As Bad Thing, but also gains a serious insanity

Turns utterly insane: paranoid, delusional and psychotic

12-18

Reduced to 1 Combat Action per round for next Roll 1d3 hours

As Bad Thing, plus Movement Rate permanently halved

Permanently paralysed from the neck down

19-26

Struck dumb for Roll 1d3 hours

As Bad Thing, but tongue also changes into that of a different species

Tongue and lower jaw vanish entirely, causing a Major Wound to the head

27-35

Lose all remaining Magic Points

As Bad Thing, but also negates all personal Enchantments or Extensions

As for Very Bad Thing, but affects everyone and everything within a 25m radius

36-45

Clumsy for Roll 1d3 hours, unable to perform any skill requiring physical coordination

As Bad Thing, but also loses Roll 1d6 DEX permanently (cannot reduce below species minimum)

Temporarily incapacitated and DEX permanently reduced to species minimum

46-55

Weakened for Roll 1d3 hours, unable to lift or carry anything

As Bad Thing, but also loses Roll 1d6 STR permanently (cannot reduce below species minimum)

Temporarily incapacitated and STR permanently reduced to species minimum

56-65

Enfeebled for Roll 1d3 hours, inflicting Roll 1d6 levels of Fatigue

As Bad Thing, but also loses Roll 1d6 CON permanently (cannot reduce below species minimum)

Temporarily incapacitated and CON permanently reduced to species minimum

66-74

Struck blind for Roll 1d3 hours

As Bad Thing, but eyes change colour or become alien in appearance

Eyes melt from their sockets, causing a Major Wound to the head

75-82

Attempted magic, if hostile, automatically affects the caster or if beneficial, reverses its effect

As Bad Thing, except the magic also affects all the caster's allies within a 5m radius if they fail to resist (treating the roll as a success)

As Bad Thing, but the magic affects everyone and everything within 25m radius if they fail to resist (treating the roll as a success)

83-89

Exhort or Invocation skill suffers Hard penalty for next Roll 1d3 days

Exhort or Invocation skill suffers Formidable penalty for next Roll 1d3 months

Exhort or Invocation skill suffers Herculean penalty for next Roll 1d3 years

90-95

Caster aged by Roll 1d3 years

Caster aged by Roll 1d3 decades

Caster aged by Roll 1d3 centuries

96-100

Caster forgets Roll 1d3 spells or miracles from that school or deity

Caster forgets all spells or miracles from that school or deity (skill completely lost)

Caster forgets all sorcery or theist skills (ability to cast magic completely lost)