Flames & Flour - A Wild Magic Surge Table for Bakers (d100)

d100 Result

1

  1. A caster teleports 25 ft. to the left of their location. A trail of fire appears from their starting position to their teleported position.

2

  1. The spell fails to take effect… until 1d4 rounds later.

3

  1. The caster is left smelling of burnt bread. The target of the spell also smells of burnt bread. If the spell affects an area, the area smells of burning bread. If the spell produces a projectile the projectile becomes a loaf of brioche (no change to damage type).

4

  1. Creatures within 30 ft are stuck in place vs STR check of DC 15

5

  1. Cast fireball at 3rd level centered on self.

6

  1. Regain all expended Sorcery Points

7

  1. All light sources within 60’ radius extinguished.

8

  1. All unlocked doors/windows in 60’ fly open.

9

  1. Everyone in a 3d6 foot radius has to make a DC 15 Con save or falls asleep for 1d4 rounds.

10

  1. 2d8 gp fly out of the casters hands. 2d8 of them hit (if the second roll exceeds the first, they all hit), dealing 1d4-1 bludgeoning damage each.

11

  1. The caster and the target both get an intense sense of kinship and refuse to fight each other for 1d4 rounds.

12

  1. The caster loses containment of his or her magical power, which all goes pouring out to the nearest creature. The caster expends all his or her remaining spell slots and sorcery points, adding all the spell levels together (with each sorcery point counting as 1 level). The target takes 1d6 force damage for each spell level expended this way. If this damage kills the target, the leftover damage continues to the next closest creature, and so on until all damage has been applied.

13

  1. The spell builds up at the users magical implement, charging. The spell is not cast this turn, but next, dealing double damage to those hit.

14

  1. A force explodes out in a ring around the caster, knocking everybody back 5 feet (Fort save DC14, range 25ft)

15

  1. The caster begins to glow. (As Light spell, no save)

16

  1. You feel the incredible urge to relieve yourself. Until you do, your STR and INT are reduced by 1. If you don't relieve yourself in the next 2 minutes, the above effects are removed, but your CHR score is reduced by 4 for 1 hour or until you change your trousers.

17

  1. The user is driven mad by the spell, causing them to go into a barbarian rage for one minute.

18

  1. An object the caster is holding becomes animated and is hostile to all nearby creatures.

19

  1. You flash with golden light that seems to hang in the air around you. Everyone caught in this light (20 foot radius) receives double healing and cannot lie for the next 10 turns (one minute outside combat).

20

  1. The world seems to dim and the air seems to get hot around you. Everybody in a 20 foot radius takes double damage from fire damage and take one point of exhaustion on any critical failures for the next 10 turns (one minute outside combat).

21

  1. You feel very attractive… All unsecured objects and creatures in a 100 ft radius moves towards you by 5 feet.

22

  1. You feel like you really need to sneeze. Make a constitution saving throw with a DC of 10+your spell casting modifier. On a failure, you sneeze, and involuntarily cast firebolt (without consuming a spell slot) in the direction you are facing. On a successful save, you sneeze normally, without any ill effects.

23

  1. The world seems to slow to a crawl around you. You get to take 1 additional action.

24

  1. The smell of cinnamon fills the area in a 30-foot radius around the caster.

25

  1. A small canary swoops down 10 feet above the caster. Roll a d20. On a 1, the bird poops and it lands on the caster. On a 20, the bird poops and it lands on the target of the spell.

26

  1. You lose the ability to smell for 1 hour.

27

  1. A sinkhole, 20 feet deep and 10 feet in diameter, appears at a random location within 100 feet of the caster.

28

  1. The caster gets the hiccups, which last for 1d6 minutes.

29

  1. Any non-magical pouches or containers on the caster’s person tear open and spill their contents onto the ground.

30

  1. Around the caster spawn 12 mice, all of them are passive.

31

  1. Around the caster spawn 13 rats, all of them are hostile.

32

  1. A tune eerily similar to the 'Happy Birthday" song from Red Robin gets stuck in the caster's head for 1d4 days. They have -1 to Charisma for the duration.

33

  1. A tiny flame elemental appears before the caster as a familiar. It seems very wary of Lorn's cat, Acadere.

34

  1. Steam seeps up from the ground, obscuring everything within a 20′ radius of the target, or caster, for 1d4 rounds.

35

  1. The next person the caster physically touches takes 1d6 fire damage.

36

  1. You have a momentary vision of your own death. If you fail a Wisdom saving roll at your spell DC, you are frightened for 1 minute.

37

  1. The spell is unexpectedly loud and everyone within 10 feet of you (including you) takes 1d6 force damage and the spell can be heard 600 feet away.

38

  1. The casters eyes catch on fire and their hands are covered in flames. Any unarmed attack deals an additional 1d4 fire damage for 1d4 rounds.

39

  1. The caster loses their voice for 1d4 rounds, or 1 hour, if outside of combat.

40

  1. Both caster and target must make a DC 15 Wis save. On failure, they drop whatever they are holding.

41

  1. Caster knows a new language for 24 hrs, chosen by the DM.

42

  1. Any loose objects move 10ft closer to caster.

43

  1. Caster’s hair grows by 2d8 inches.

44

  1. After casting the spell, the caster hears strange whispers in an unknown language for 1d20 minutes. Occasionally the whispers seem to go quiet, as though they know someone is listening.

45

  1. After 1d4 rounds of casting the spell, a steam mephit intent on violence towards the party, and with knowledge of their whereabouts, is summoned 200 feet away.

46

  1. Cast polymorph on self. Fail save: Sheep form.

47

  1. Spell ricochets off target to random creature in 30 ft.

48

  1. The caster experienced extreme discomfort in their stomach for 1d4 turns before finally releasing a monstrous belch for another 1d4 turns. This belch functions as per the description of the spell Gust of Wind, with the direction of the wind being whichever direction the caster is facing.

49

  1. For the next 24 hours, the caster’s nose grows outwards by 1 inch every time they knowingly tell a lie. The nose returns to it’s previous size once the duration is up.

50

  1. For the next hour, the caster bursts into a fit of evil, maniacal laughter every time they open their mouth. Each time they do so, they must make a DC 13 Wisdom saving throw or be compelled to pull a minor prank of some kind. The nature of the prank is at the player’s discretion, so long as it is suitably mischevious and harmless.

51

  1. Every writing in a 10-foot radius of the caster immediately transforms into incredibly petty criticism of the caster. If the caster reads any of it, they must make a DC 10 Wisdom saving throw or believe whatever minor putdown the writing describes.

52

  1. A chorus of ethereal voices congratulate the caster on casting the spell and compliment the quality of both the casting and the spell itself. Anytime the caster uses magic within an hour of the casting of the original spell, they are met with the murmured approval and commentary of the voices.

53

  1. You immediately grow a bunch of body hair that falls off after a day.

54

  1. Instead of the fireball you were expecting, you begin summoning countless cabbages, pouring out in a cone in front of you.

55

  1. Instead of doing any damage the full points of damage would heal the person instead, and vice versa.

56

  1. Caster’s face blackened by small explosion

57

  1. Any verbal components for the spell are sung at full volume, and any somatic components are made with exaggerated Dragon Ball Z-style gestures.

58

  1. Caster's size increases by one category for one minute.

59

  1. The caster’s eyes glow and they’re able to see in the dark but the glow allows everything in the darkness to see them.

60

  1. The cast vomits up the last thing they ate after casting the spell.

61

  1. Caster and target flung 10 ft. in opposite directions.

62

  1. The target for the spell becomes immobilized for 1 round, and until they succeed in a con save (DC 10).

63

  1. The target is affected by the same spell twice. The caster still uses one spell slot. If the first casting is within the caster’s control (ploy morph, alter self), the second effect is totally random.

64

  1. The caster spits glitter when he talks. It gets everywhere. The effect ends after 1 minute but the glitter never goes away.

65

  1. The first person who says the casters name then has total mental control over them for 1d4 rounds.

66

  1. Target turns into a pewter figurine of itself. When the figurine is activated (by throwing it into an unoccupied space) it transforms back into its living form and is hostile towards all creatures for 1 minute.

67

  1. Any keratin on the caster’s body (hair, nails, feathers, some skin, horns, hooves, etc…) turn a vibrant shimmery red.

68

  1. The caster spontaneously combusts.

69

  1. The caster is launched ten feet into the air and falls back down.

70

  1. Roll on this table every round for 1 minute.

71

  1. You are at the center of a 10-foot radius anti-magic field that negates all magic equal to or less than your level for 1 hour and does not require concentration.

72

  1. For the next minute, the caster gains resistance to fire damage.

73

  1. Bubbles sprout from the casters mouth every time he exales, lasts 1 hour.

74

  1. Next book the caster reads, has him/her as protagonist

75

  1. The nearest non-magical supplies or tools become animated for 1d4 rounds, or 1 hour, if out of combat. They are semi-sentinel and not aligned to caster nor foe. They attempt to grapple anything within range (DC 14)

76

  1. Irregardless of the amount of time that passes in game the caster of this spell can see and hear all that happens in the real world surrounding the player of said character for the next 1d6 minutes per level of spell cast.

77

  1. One randomly-chosen non-magical item in your possession that weighs 1 pound or less is duplicated.

78

  1. In the next 1d6 hours the caster grows 1d6 feet, but gains no mass, so a halfling would become an extremely tall thin creature. No negative effects purely cosmetic, can be reversed with remove curse.

79

  1. The casters eyes and veins glow in the dark for 1d6 days.

80

  1. A weapon within 30 feet of caster becomes sentient, it’s always grumbling about being dirty and grants disadvantage to the user if they don’t spend an hour a day cleaning it.

81

  1. The caster rolls 1d2. 1 = the age 1d10 years. 2 = they lose 1d10 years.

82

  1. Any object or being that the caster touches for 1d10 rounds (1 minute out of combat) turns to ash for 1d10 minutes.

83

  1. If the caster is using a spell casting focus, it grows 100 times heavier for one minute.

84

  1. The casters eyes glow white. To the caster, every creatures' skin and muscles are transparent, revealing their organs. This lasts for 1 minute.

85

  1. Magical silence falls in a 50 ft radius that lasts for 10 minutes.

86

  1. All noises the caster makes for the next minute are x100 times louder.

87

  1. The next piece of metal the caster touches turns to gold.

88

  1. All water in a 50 ft radius evaporates instantly.

89

  1. A small cast iron figure of the caster in the exact pose they were in appears in mid air and falls to the ground. Despite being so small, it weighs exactly as much as the caster.

90

  1. The caster suddenly witnesses a memory from one of their ancestors.

91

  1. The casters hair disappears, reappearing 1d6 days later, washed, braided and decorated with silver and gold baubles equal to 25gp.

92

  1. Instead of the effect you were intending, there is a burst of loud and extravagant fireworks in a 100 foot radius around you, and all creatures affected by them are stunned until their next turn.

93

  1. All food and drink within 30 feet of you is purified.

94

  1. In front of the caster a portal, no larger than a fist, opens to the realm of infinite egg whites. That liquid begins to pour out uncontrollably for 1 round per caster level.

95

  1. The caster casts grease centered on self.

96

  1. The caster is trapped in a giant cast-iron oven, which is shut from the outside

97

  1. The caster sees everyone as they were as a child for 24 hours.

98

  1. The caster becomes a baguette until the start of the next turn

99

  1. The caster has max damage on the spell they were casting.

100

  1. The caster gains 50 lbs and gradually returns to their original weight over the course of a week.