Pokémon 5e Items (d195)

Rules by @JOEtheDM.

The Level of each item was determined by clustering the prices into 10 bins.

Citation

Detect Magic https://detectmagic.wordpress.com

d195 Item Effect Cost Type Level

1

Potion

Restores 2d4+2 HP

200

Basic Restoratives

1

2

Super Potion

Restores 3d6+6 HP

500

Basic Restoratives

1

3

Hyper Potion

Restores 4d12+10 HP

800

Basic Restoratives

1

4

Antidote

Cures Poison

200

Basic Restoratives

1

5

Paralyze Heal

Cures Paralysis

200

Basic Restoratives

1

6

Burn Heal

Cures Burn

200

Basic Restoratives

1

7

Ice Heal

Cures Frozen

200

Basic Restoratives

1

8

Awakening

Wakes from sleep

200

Basic Restoratives

1

9

Full Heal

Restores all Status Effects

450

Basic Restoratives

1

10

Revive

Revives fainted Pokémon with 2d4+2 HP

3000

Basic Restoratives

3

11

Max Revive

Revives fainted Pokémon with 4d12+10 HP

5000

Basic Restoratives

5

12

Ether

Restores 5 PP to a single move

500

Basic Restoratives

1

13

Max Ether

Restores 5 PP to all moves

1800

Basic Restoratives

2

14

Elixir

Restores 10 PP to a single move

900

Basic Restoratives

1

15

Max Elixir

Restores 10 PP to all moves

3200

Basic Restoratives

3

16

Candy Bar

Restores 5 HP

150

Basic Restoratives

1

17

Soda Pop

Restores 10 HP

275

Basic Restoratives

1

18

Berry Juice

Restores 20 HP

500

Basic Restoratives

1

19

Lemonade

Restores 30 HP

650

Basic Restoratives

1

20

MooMoo Milk

Restores 50 HP

1200

Basic Restoratives

2

21

Energy Powder

Restores 3d6+6 HP. 1/4 chance to lower Loyalty by 1

300

Basic Restoratives

1

22

Energy Root

Restores 4d12+10 HP. 1/4 chance to lower Loyalty by 1

700

Basic Restoratives

1

23

Heal Powder

Restores all negative status effects. 1/4 chance to lower Loyalty by 1

300

Basic Restoratives

1

24

Revival Herb

Revives fainted Pokémon with 4d12+10 HP. 1/4 chance to lower Loyalty by 1

4200

Basic Restoratives

4

25

Pokéball

+0 to Capture Rolls

250

Pokéballs

1

26

Great Ball

+5 to Capture Rolls

500

Pokéballs

1

27

Ultra Ball

+10 to Capture Rolls

1000

Pokéballs

2

28

Hyper Ball

+20 to Capture Rolls

2400

Pokéballs

2

29

Nest Ball

+5 to Capture Rolls against Pokémon level 5 or below

400

Pokéballs

1

30

Level Ball

+5 to Capture Rolls if active Pokémon is a higher level than target.

400

Pokéballs

1

31

Timer Ball

+1 to Capture Rolls for each round of combat that has passed before throwing. (Max +10)

600

Pokéballs

1

32

Luxury Ball

+5 to Capture Rolls. Sets Loyalty level to +1 after catch

800

Pokéballs

1

33

Repeat Ball

+10 to Capture Rolls against species already caught by user

800

Pokéballs

1

34

Net Ball

+10 to Capture Rolls against Bug or Water type Pokémon

800

Pokéballs

1

35

Dive Ball

+10 to Capture Rolls while fishing or underwater

800

Pokéballs

1

36

Dusk Ball

+10 to Capture Rolls at night

800

Pokéballs

1

37

Moon Ball

+10 to Capture Rolls against Pokémon that evolve with Moon Stone

800

Pokéballs

1

38

Heal Ball

+5 to Capture Rolls. Restores caught Pokémon’s health and cures all status effects

1000

Pokéballs

2

39

Quick Ball

+15 to Capture Rolls only if used in the first round of combat

1000

Pokéballs

2

40

Love Ball

+15 to Capture Rolls against target that is the same species as your Active Pokémon

1300

Pokéballs

2

41

Heavy Ball

+15 to Capture Rolls against Pokémon of size Medium or bigger

1300

Pokéballs

2

42

Master Ball

Automatic Success on Capture Roll

Pokéballs

10

43

Fire Stone

Evolves Vulpix Growlithe and Eevee

4000

Evolution Items

4

44

Leaf Stone

Evolves Gloom Weepinbell Exeggcute and Nuzleaf

4000

Evolution Items

4

45

Moon Stone

Evolves Nidorina Nidorino Clefairy Jigglypuff and Skitty

4000

Evolution Items

4

46

Thunder Stone

Evolves Pikachu and Eevee

4000

Evolution Items

4

47

Water Stone

Evolves Poliwhirl Shellder Eevee Staryu and Lombre

4000

Evolution Items

4

48

Sun Stone

Evolves Gloom and Sunkern

4000

Evolution Items

4

49

Dragon Scale

Evolves Seadra

4000

Evolution Items

4

50

Prism Scale

Evolves Feebas

4000

Evolution Items

4

51

Deep Sea Scale/Tooth

Evolves Clamperl

4000

Evolution Items

4

52

King's Rock

Evolves Slowpoke and Poliwhirl

4000

Evolution Items

4

53

Metal Coat

Evolves Onix Scyther

4000

Evolution Items

4

54

Up-Grade

Evolves Porygon

4000

Evolution Items

4

55

Cheri Berry

Cures paralysis. Activated when a Pokémon becomes paralyzed

200

Berries

1

56

Chesto Berry

Wakes from sleep. Activated when a Pokémon falls asleep

200

Berries

1

57

Pecha Berry

Cures poison. Activated when a Pokémon becomes poisoned

200

Berries

1

58

Rawst Berry

Cures burn. Activated when a Pokémon is burned

200

Berries

1

59

Aspear Berry

Cures freeze. Activated when a Pokémon is frozen

200

Berries

1

60

Leppa Berry

Restores 10 PP to a move. Activated when Pokémon runs out of PP for a move.

500

Berries

1

61

Oran Berry

Restores 2d4+2 HP. Activated when Pokémon drops below 50% HP.

200

Berries

1

62

Lum Berry

Cures any negative status effect. Activated when Pokémon is affected with status.

400

Berries

1

63

Persim Berry

Cures confusion. Activated when Pokémon becomes confused.

200

Berries

1

64

Sitris Berry

Restores 30 HP. Activated when Pokémon drops below 50% HP.

800

Berries

1

65

Pomeg Berry

Permanently lowers Pokémon CON score by 2 but raises Loyalty by 1.

1000

Berries

2

66

Kelpsy Berry

Permanently lowers Pokémon STR score by 2 but raises Loyalty by 1.

1000

Berries

2

67

Qualot Berry

Permanently lowers Pokémon AC by 2 but raises Loyalty by 1.

1000

Berries

2

68

Hondew Berry

Permanently lowers Pokémon DEX score by 2 but raises Loyalty by 1.

1000

Berries

2

69

Grepa Berry

Permanently lowers Pokémon WIS score by 2 but raises Loyalty by 1.

1000

Berries

2

70

Tomato Berry

Permanently lowers Pokémon speed by 10 but raises Loyalty by 1.

1000

Berries

2

71

Occa Berry

Pokémon takes half damage from a fire-type attack. Activates when hit by fire-type move.

200

Berries

1

72

Passho Berry

Pokémon takes half damage from a water-type attack. Activates when hit by water-type move.

200

Berries

1

73

Wacan Berry

Pokémon takes half damage from an electric-type attack. Activates when hit by electric-type move.

200

Berries

1

74

Rindo Berry

Pokémon takes half damage from a grass-type attack. Activates when hit by grass-type move.

200

Berries

1

75

Yache Berry

Pokémon takes half damage from an ice-type attack. Activates when hit by ice-type move.

200

Berries

1

76

Chople Berry

Pokémon takes half damage from a fighting-type attack. Activates when hit by fighting-type move.

200

Berries

1

77

Kebia Berry

Pokémon takes half damage from a poison-type attack. Activates when hit by poison-type move.

200

Berries

1

78

Shuca Berry

Pokémon takes half damage from a ground-type attack. Activates when hit by ground-type move.

200

Berries

1

79

Coba Berry

Pokémon takes half damage from a flying-type attack. Activates when hit by flying-type move.

200

Berries

1

80

Papaya Berry

Pokémon takes half damage from a psychic-type attack. Activates when hit by psychic-type move.

200

Berries

1

81

Tanga Berry

Pokémon takes half damage from a bug-type attack. Activates when hit by bug-type move.

200

Berries

1

82

Charti Berry

Pokémon takes half damage from a rock-type attack. Activates when hit by rock-type move.

200

Berries

1

83

Kasib Berry

Pokémon takes half damage from a ghost-type attack. Activates when hit by ghost-type move.

200

Berries

1

84

Haban Berry

Pokémon takes half damage from a dragon-type attack. Activates when hit by dragon-type move.

200

Berries

1

85

Colbur Berry

Pokémon takes half damage from a dark-type attack. Activates when hit by dark-type move.

200

Berries

1

86

Babiri Berry

Pokémon takes half damage from a steel-type attack. Activates when hit by steel-type move.

200

Berries

1

87

Chilin Berry

Pokémon takes half damage from a normal-type attack. Activates when hit by normal-type move.

200

Berries

1

88

Roseli Berry

Pokémon takes half damage from a fairy-type attack. Activates when hit by fairy-type move.

200

Berries

1

89

Black Belt

Fighting-type moves do an additional 1d4 damage of that type.

4400

Held

4

90

Black Glasses

Dark-type moves do an additional 1d4 damage of that type.

4400

Held

4

91

Charcoal

Fire-type moves do an additional 1d4 damage of that type.

4400

Held

4

92

Deep Sea Scale

While a Clamperl holds this their AC is increased by 1

4000

Held

4

93

Deep Sea Tooth

While a Clamperl holds this their STAB increases by 1

4000

Held

4

94

Dragon Fang

Dragon-type moves do an additional 1d4 damage of that type.

4400

Held

4

95

Focus Band

Roll a d20 when suffering from the flinched status. On a 10 or higher you do not flinch.

1000

Held

2

96

Hard Stone

Rock-type moves do an additional 1d4 damage of that type.

4400

Held

4

97

King's Rock

On natural attack rolls of 19 or 20 the target flinches.

4000

Held

4

98

Leftovers

Restores 1d4 HP to the holder at the end of each of their turns

2800

Held

2

99

Light Ball

Raises Pikachu's MOVE power modifier by +1

1400

Held

2

100

Lucky Egg

XP from battle for this Pokémon is increased by 20%

5000

Held

5

101

Lucky Punch

When held by Chansey critical hits occur on rolls of 19 and 20.

1200

Held

2

102

Magnet

Electric-type moves do an additional 1d4 damage of that type.

4400

Held

4

103

Metal Coat

Steel-type moves do an additional 1d4 damage of that type.

4000

Held

4

104

Metal Powder

When held by Ditto its CON score increases by +3

1200

Held

2

105

Miracle Seed

Grass-type moves do an additional 1d4 damage of that type.

4400

Held

4

106

Mystic Water

Water-type moves do an additional 1d4 damage of that type.

4400

Held

4

107

NeverMelt Ice

Ice-type moves do an additional 1d4 damage of that type.

4400

Held

4

108

Pink Bow

Normal-type moves do an additional 1d4 damage of that type.

4400

Held

4

109

Poison Barb

Poison-type moves do an additional 1d4 damage of that type.

4400

Held

4

110

Polkadot Bow

Fairy-type moves do an additional 1d4 damage of that type.

4400

Held

4

111

Quick Claw

Increase initiative roll by +3 while this Pokémon is active.

1000

Held

2

112

Scope Lens

Increases Critical Hit range by 1 (20 to 19+ etc.)

1500

Held

2

113

Sharp Beak

Flying-type moves do an additional 1d4 damage of that type.

4400

Held

4

114

Silver Powder

Bug-type moves do an additional 1d4 damage of that type.

4400

Held

4

115

Spell Tag

Ghost-type moves do an additional 1d4 damage of that type.

4400

Held

4

116

Twisted Spoon

Psychic-type moves do an additional 1d4 damage of that type.

4400

Held

4

117

X Attack

Adds +2 to attack rolls for 1 minute

350

X-Items

1

118

X Defense

Adds +2 to AC for 1 minute

350

X-Items

1

119

X Special

Increases your Move DC by +2 for 1 minute

350

X-Items

1

120

X Special Defense

Increases saving throws by +2 for 1 minute

350

X-Items

1

121

X Speed

Increases a speed type by 10 feet for 1 minute

350

X-Items

1

122

Dire Hit

Critical hits on attacks occur on rolls of 19 and 20 for 1 minute

400

X-Items

1

123

X Accuracy

Grants advantage on next three attack rolls

350

X-Items

1

124

Guard Spec

Prevents status ailments for 1 minute

700

X-Items

1

125

HP Up

Increase maximum HP by the maximum roll of one of your hit dice.

4900

Vitamins

4

126

Protein

Increase STR by 1

4900

Vitamins

4

127

Iron

Increase DEX by 1

4900

Vitamins

4

128

Calcium

Increases CON by 1

4900

Vitamins

4

129

Zinc

Increase WIS by 1

4900

Vitamins

4

130

Carbos

Increase CHA by 1

4900

Vitamins

4

131

PP Up

Increase the max PP of one move by 2 (Max of double original PP)

8800

Vitamins

7

132

Pokédex

A hand-held computer with an advanced camera and image recognition software given to trainers at the start of their journey. A trainer can use a bonus action to register a Pokémon (that hasn't fainted) within 50 feet using the Pokédex's scanner. Doing so registers the Pokémon on the Pokédex, and reveals the base SR and some brief facts about the species.

10000

Miscellaneous

8

133

Old Rod

Catches Magikarp

1000

Miscellaneous

2

134

Good Rod

Catches Squirtle, Wartortle, Psyduck, Poliwag, Poliwhirl, Tentacool, Slowpoke, Seel, Shellder, Krabby, Horsea, Goldeen, Staryu, Magikarp, Omanyte, Kabuto, Totodile, Croconaw, Chinchou, Lanturn, Marill, Azumarill, Wooper, Quagsire, Qwil

5000

Miscellaneous

5

135

Super Rod

Catches Blastoise, Golduck, Poliwrath, Tentacruel, Slowbro, Dewgong, Cloyster, Kingler, Seadra, Seaking, Starmie, Gyarados, Lapras, Vaporeon, Omastar, Kabutops, Feraligatr, Politoed, Slowking, Mantine, Kingdra, Swampert, Ludicolo, Pelipper, Sharpedo, Wailord, Milotic, Sealeo, Walrein, Huntail, Gorebyss, Relicanth

15000

Miscellaneous

9

136

Escape Rope

Use as an automatic success to run away from combat

150

Miscellaneous

1

137

XP Share

Half of experience from combat can be distributed to carried Pokémon that did not fight in the battle

7500

Miscellaneous

6

138

TM 01 Focus Punch

Teaches Focus Punch

10800

TM

8

139

TM 02 Dragon Claw

Teaches Dragon Claw

6000

TM

6

140

TM 03 Water Pulse

Teaches Water Pulse

5200

TM

5

141

TM 04 Calm Mind

Teaches Calm Mind

5000

TM

5

142

TM 05 Roar

Teaches Roar

4000

TM

4

143

TM 06 Toxic

Teaches Toxic

8000

TM

7

144

TM 07 Hail

Teaches Hail

8000

TM

7

145

TM 08 Bulk Up

Teaches Bulk Up

6000

TM

6

146

TM 09 Bullet Seed

Teaches Bullet Seed

2800

TM

2

147

TM 10 Hidden Power

Teaches Hidden Power

5200

TM

5

148

TM 11 Sunny Day

Teaches Sunny Day

4400

TM

4

149

TM 12 Taunt

Teaches Taunt

4400

TM

4

150

TM 13 Ice Beam

Teaches Ice Beam

7200

TM

6

151

TM 14 Blizzard

Teaches Blizzard

8400

TM

7

152

TM 15 Hyper Beam

Teaches Hyper Beam

10800

TM

8

153

TM 16 Light Screen

Teaches Light Screen

4400

TM

4

154

TM 17 Protect

Teaches Protect

8000

TM

7

155

TM 18 Rain Dance

Teaches Rain Dance

4400

TM

4

156

TM 19 Giga Drain

Teaches Giga Drain

5600

TM

5

157

TM 20 Safeguard

Teaches Safeguard

6000

TM

6

158

TM 21 Frustration

Teaches Frustration

3600

TM

3

159

TM 22 Solar Beam

Teaches Solar Beam

10800

TM

8

160

TM 23 Iron Tail

Teaches Iron Tail

8000

TM

7

161

TM 24 Thunderbolt

Teaches Thunderbolt

7200

TM

6

162

TM 25 Thunder

Teaches Thunder

8400

TM

7

163

TM 26 Earthquake

Teaches Earthquake

8000

TM

7

164

TM 27 Return

Teaches Return

5200

TM

5

165

TM 28 Dig

Teaches Dig

6000

TM

6

166

TM 29 Psychic

Teaches Psychic

7200

TM

6

167

TM 30 Shadow Ball

Teaches Shadow Ball

6000

TM

6

168

TM 31 Brick Break

Teaches Brick Break

5600

TM

5

169

TM 32 Double Team

Teaches Double Team

5200

TM

5

170

TM 33 Reflect

Teaches Reflect

8000

TM

7

171

TM 34 Shock Wave

Teaches Shock Wave

5200

TM

5

172

TM 35 Flamethrower

Teaches Flamethrower

7200

TM

6

173

TM 36 Sludge Bomb

Teaches Sludge Bomb

7200

TM

6

174

TM 37 Sandstorm

Teaches Sandstorm

8800

TM

7

175

TM 38 Fire Blast

Teaches Fire Blast

8400

TM

7

176

TM 39 Rock Tomb

Teaches Rock Tomb

5200

TM

5

177

TM 40 Aerial Ace

Teaches Aerial Ace

5200

TM

5

178

TM 41 Torment

Teaches Torment

6000

TM

6

179

TM 42 Facade

Teaches Facade

5600

TM

5

180

TM 43 Secret Power

Teaches Secret Power

5600

TM

5

181

TM 44 Rest

Teaches Rest

6000

TM

6

182

TM 45 Attract

Teaches Attract

4000

TM

4

183

TM 46 Thief

Teaches Thief

5200

TM

5

184

TM 47 Steel Wing

Teaches Steel Wing

5600

TM

5

185

TM 48 Skill Swap

Teaches Skill Swap

4400

TM

4

186

TM 49 Snatch

Teaches Snatch

8000

TM

7

187

TM 50 Overheat

Teaches Overheat

10000

TM

8

188

HM 1 Cut

Teaches Cut

4400

HM

4

189

HM 2 Fly

Teaches Fly

7200

HM

6

190

HM 3 Surf

Teaches Surf

7200

HM

6

191

HM 4 Strength

Teaches Strength

6000

HM

6

192

HM 5 Flash

Teaches Flash

6000

HM

6

193

HM 6 Rock Smash

Teaches Rock Smash

4000

HM

4

194

HM 7 Waterfall

Teaches Waterfall

6000

HM

6

195

HM 8 Dive

Teaches Dive

6000

HM

6