Alpiter's Lottery

Yu Yu Hakusho RPG: Remaining Memories

Rolls for Alpiter's Lottery, for the Yu Yu Hakusho RPG: Remaining Memory campaign.

Result

Resolve: {28%?Roll on "28"|22%?Roll on "22"|17%?Roll on "17"|13%?Roll on "13" |9%?Roll on "9" |5%?Roll on "5"|3%?Roll on "3" |2%?Roll on "2" |1%?{$grandprize}}


Subcharts

28 (d6)

d6 Result

1

You recieved a Scroll!

Roll on "Random Magic Scroll"

2

You recieved a Grenade!

Roll on "Grenades"

3

Fortune!

Grants the character 1 reroll that can be applied to any personal roll made within the current Memory.

4

You recieved Roll 1d12 Copper!

5

1 Energy charge Recovered!

6

25% of max HP recovered!

22 (d3)

d3 Result

1

50% of max HP recovered!

2

3 Energy charges Recovered!

3

You've been cursed!

Roll on "Curses"

17 (d7)

d7 Result

1

Argh! Your equipment has been damaged!

A randomly selected weapon, armor, or shield the player character is carrying is damaged. It cannot be used until restored by the Smith or in Warmaster Yaiba's altar.

2

You received Resolve: {1D4} Silver!

3

You received an ammo kit!

Roll on "Ammo Kit"

4

You received a shield!

Standard Shield
0.75 Cap (Standard)
Can be enchanted with 1 shield-compatible Technique Feature.

5

{% armor_c = {S|M|L} %}

You received armor!

{%if armor_c == {S}%}

Light Armor
+2 Guard bonus
-2 Evasion penalty
Can be enchanted with 1 armor-compatible Technique Feature.

{%end%}

{%if armor_c == {M}%}

Medium Armor
+4 Guard bonus
-4 Evasion penalty
Can be enchanted with 1 armor-compatible Technique Feature.

{%end%}

{%if armor_c == {L}%}

Heavy Armor
+6 Guard bonus
-6 Evasion penalty
Can be enchanted with 1 armor-compatible Technique Feature.

{%end%}

6

You received a weapon!

Roll on "Single Type Weapon"

7

You received a tool!

Roll on "Tools"

13 (d6)

d6 Result

1

75% OF MAX HP RECOVERED!

2

5 energy charges recovered!

3

You received a weapon!

Roll on "Dual Type Weapon"

4

A Nightmare emerges!

Roll on "Nightmares"

5

You received a shield!

Roll on "Special Shield"

6

You received armor!

Roll on "Special Armor"

9 (d5)

d5 Result

1

You received a magic staff!

Roll on "Magic Staff"

2

You received an enchanted weapon!

Resolve: {Roll on "Single Type Weapon"|Roll on "Dual Type Weapon"}

Enchantment: Roll on "Weapon Enchantments"

3

You received an enchanted shield!

Standard Shield
0.75 Cap (Standard)
Enchantment: Roll on "Armor and Shield Enchantments"

4

{% armor_c = {S|M|L} %}

You received enchanted amor!

{%if armor_c == {S}%}

Light Armor
+2 Guard bonus
-2 Evasion penalty
Enchantment: Roll on "Armor and Shield Enchantments"

{%end%}

{%if armor_c == {M}%}

Medium Armor
+4 Guard bonus
-4 Evasion penalty
Enchantment: Roll on "Armor and Shield Enchantments"

{%end%}

{%if armor_c == {L}%}

Heavy Armor
+6 Guard bonus
-6 Evasion penalty
Enchantment: Roll on "Armor and Shield Enchantments"

{%end%}

5

100% of max HP recovered!

5 (d6)

d6 Result

1

You received 1 Gold coin of Zxolot!

2

You received an enchanted shield!

Roll on "Special Shield" 
Enchantment: Roll on "Armor and Shield Enchantments"

3

You received enchanted armor!

Roll on "Special Armor"

Enchantment: Roll on "Armor and Shield Enchantments"

4

You recieved an enchanted weapon!

Resolve: {Roll on "Single Type Weapon"|Roll on "Dual Type Weapon"}

Enchantment: Roll on "Weapon Enchantments"

5-6

We've got a winner!

Winning Ticket
A consumable temporary item that disappears if not used.
Winning Ticket can be consumed to guarantee a chosen roll's success (does not apply to damage rolls).

3 (d1)

Result

You received an artifact!

Roll on "Artifact"

2 (d1)

Result

Angelites emerge from a blinding light!

Roll on "Angelites"

1 (d1)

Result

Grande Prize!

The Confident Gambler (Ring)

Accessory
Three times per Memory, it can be used to manifests a random Technique at no cost.
Functions essentially as a Scroll of Random Effect.